New Boss Hunt System
A renewed Boss System is being launched on the server, allowing each clan to choose which enemies to face. Clans of different ranks will now be able to take on suitable challenges and rewards by choosing their own path of the hunt.
How It Works
Each week, the clan leader can choose one type of hunt:
- Guardian Bosses — for beginner clans.
- Epic Priests — for mid-level clans.
- Epic Bosses — for the strongest clans on the server.
The selection is made in the Activity → Boss Hunt tab of the clan window. Once selected, the mode remains active until the next Monday at 00:00 (server time) and applies to all clan members.
What It Means
Once the hunt mode is activated, the clan can only participate in battles against the selected boss type. If players approach the spawn area of a boss from another type, they will be automatically teleported to the nearest town. The same rule applies to players without a clan.
Important: regular command channel bosses and solo bosses are not part of this system.
Registration Cancellation
- The clan leader can change the selected hunt type only once per week.
- A fee of 25,000,000 Adena is charged upon cancellation.
Changed your mind? Pay the fee and choose again.
Boss Schedule
Main raids take place according to the schedule. Each day of the week offers its own set of bosses depending on the hunt type.
| Day | 20:30 | 21:00 | 21:30 |
|---|---|---|---|
| Monday | Queen Ant Priest Tyrokk Ashikenas |
Queen Ant Velzhar Tushar |
Chaotic Queen Ant Grovalak Orimex |
| Tuesday | Core Priest Varkhul Aerathys |
Core Howlgrimm Jhorvak |
Chaotic Core Yssera Izzorath |
| Wednesday | Orfen Priest Tyrokk Ashikenas |
Orfen Velzhar Tushar |
Chaotic Orfen Grovalak Orimex |
| Thursday | Zaken Priest Varkhul Aerathys |
Zaken Howlgrimm Jhorvak |
Chaotic Zaken Yssera Izzorath |
| Friday | Baium Priest Tyrokk Ashikenas |
Baium Velzhar Tushar |
– |
The color of the boss names in the table indicates the difficulty level:
- Red — Epic Bosses
- Orange — Priest Bosses
- Green — Guardian Bosses
Important Details
- No experience is gained in boss zones, and the Coordinate Transfer and Revenge functions are disabled.
- Each boss has a Barrier that activates when its HP drops below a certain threshold.
- If the barrier is not destroyed within 15 seconds, the boss fully restores its health.
- A negative effect is active under bosses, increasing the damage received and reducing the effectiveness of healing and HP potions.