05.10.2025

New Boss Hunt System

A renewed Boss System is being launched on the server, allowing each clan to choose which enemies to face. Clans of different ranks will now be able to take on suitable challenges and rewards by choosing their own path of the hunt.

How It Works

Each week, the clan leader can choose one type of hunt:

  • Guardian Bosses — for beginner clans.
  • Epic Priests — for mid-level clans.
  • Epic Bosses — for the strongest clans on the server.

The selection is made in the Activity → Boss Hunt tab of the clan window. Once selected, the mode remains active until the next Monday at 00:00 (server time) and applies to all clan members.

What It Means

Once the hunt mode is activated, the clan can only participate in battles against the selected boss type. If players approach the spawn area of a boss from another type, they will be automatically teleported to the nearest town. The same rule applies to players without a clan.

Important: regular command channel bosses and solo bosses are not part of this system.

Registration Cancellation

  • The clan leader can change the selected hunt type only once per week.
  • A fee of 25,000,000 Adena is charged upon cancellation.

Changed your mind? Pay the fee and choose again.

Boss Schedule

Main raids take place according to the schedule. Each day of the week offers its own set of bosses depending on the hunt type.

Day 20:30 21:00 21:30
Monday Queen Ant Priest
Tyrokk
Ashikenas
Queen Ant
Velzhar
Tushar
Chaotic Queen Ant
Grovalak
Orimex
Tuesday Core Priest
Varkhul
Aerathys
Core
Howlgrimm
Jhorvak
Chaotic Core
Yssera
Izzorath
Wednesday Orfen Priest
Tyrokk
Ashikenas
Orfen
Velzhar
Tushar
Chaotic Orfen
Grovalak
Orimex
Thursday Zaken Priest
Varkhul
Aerathys
Zaken
Howlgrimm
Jhorvak
Chaotic Zaken
Yssera
Izzorath
Friday Baium Priest
Tyrokk
Ashikenas
Baium
Velzhar
Tushar

The color of the boss names in the table indicates the difficulty level:

  • Red — Epic Bosses
  • Orange — Priest Bosses
  • Green — Guardian Bosses

Important Details

  • No experience is gained in boss zones, and the Coordinate Transfer and Revenge functions are disabled.
  • Each boss has a Barrier that activates when its HP drops below a certain threshold.
  • If the barrier is not destroyed within 15 seconds, the boss fully restores its health.
  • A negative effect is active under bosses, increasing the damage received and reducing the effectiveness of healing and HP potions.