17.07.2024
Class Balance
General Changes
General Class Balance Changes
Skill | Class | Changes |
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Magic Critical Rate Cap | All Classes | The Magic Critical Cap will be increased: 50% → 65%. |
Circlet of Hero: Fatal Critical Strike | Arcana Lord Elemental Master Spectral Master Soultaker Maestro |
The trigger skill from Circlet of Hero now also affects servitors. |
Class Balance Adjustments | ||
Class | Changes | |
Archmage | PvE Damage -10% | |
Повелитель Стихий | PvE Damage -15% | |
Wizards Priests Enchanter (Hierophant) Summoners Shamans |
PvE M. Skill Damage will be increased by 10%. | |
Sagittarius | PvP Damage -10% | |
Moonlight Sentinel | PvP Damage -10% PvE Damage -5% |
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Ghost Sentinel | PvP Damage -10%. PvE Damage -5%. | |
Hierophant | PvE Damage -15%. | |
Death Knight (all races) |
PvP Damage -10% PvE Damage +15% |
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Doombringer | PvE Damage +10%. | |
Phoenix Knight | PvP Damage +15% PvE Damage +30% |
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Hell Knight | PvP Damage +15% PvE Damage +50% |
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Eva's Templar | PvP Damage -10% PvE Damage -5% |
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Shillien Templar | PvP Damage -10% PvE Damage -5% |
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Divine Templar | PvP Damage -20% PvE Damage -10% |
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Grand Khavatari | PvP Damage -20% PvE Damage -5% |
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Fortune Seeker | PvE Damage +15% | |
Dreadnought | PvP Damage +20% PvE Damage +5% |
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Soul Hound | PvP M. Skill damage +25% PvE M. Skill damage +25% |
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Six general class buffs are now categorized as passive skills. - Changed skills are listed below. Race mentions have been removed from the skill names. |
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Changed skills list | ||
Shield | ||
Might | ||
Focus | ||
Death Whisper | ||
Empower | ||
Clarity | ||
Changed Spirit Ore consumption of some general class buffs. |
Wizards
Archmage
Level | Skill Name | Description |
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4* | Mystic Meteor: Master | Skill with fixed cooldown - Decreases CP of the target and nearby enemies for 50%. - Attacks with 417 power and has a chance of knocking enemies down. - Applies Mystic Frost debuff to enemies. - Applies Mystic Pride buff to yourself. Afterwards, meteorite fragments and a huge tsunami occurs and attacks three times: - Meteorite Fragment: Attacks 2 times with 417 power. - Huge Tidal Wave: Attacks once with 438 power. Mystic Frost M. Def. -30% Received M. Skill Critical Rate +10% Duration: 5 sec. (Applies each effect individually) Mystic Pride PvP damage bonus +10% When using magic (attack/debuff/anomaly) skills: Additional damage is inflicted by randomly dropping small meteorites. Duration: 10 sec. All attacks deal higher damage to enemies with a debuff/anomaly applied. Casting range will be decreased: 900 → 700 |
4* | Meteor | Casting range will be decreased: 900 → 700 PvP Damage bonus obtained from the Pride buff (granted when casting Meteor) has been decreased: |
3* | Fire Spiral | The following changes are applied on the skill enchant effects: +1: Increases the attack power. +2: Increases the attack power / Removes fixed cooldown. +3: Increased the skill's AoE range width from 180 to 200 |
3* | Enhanced Flame Explosion | In PvP, the second attack has a 1 sec. cooldown. |
3* | Flame Explosion | Casting time: 3 sec. |
3* | Faery Shield | Blocks 70% of damage. The remaining 30% of damage consumes MP instead of HP. The effect is cancelled when MP reaches 0. M. Atk. +200 M. Skill Cooldown. -4% Knockback Atk. Rate +30% At the end, recovers MP by 30% of Max MP. For 3 sec., Received PvP damage -30% M. Skill MP Consumption +400% |
2* | Flame Barrage | New skill Learning level: 85. Available levels: 9 Requires: Spellbook: Reinforced Outburst. Replaces: Rain of Fire. Range: 700 Casting time: 3 sec. Cooldown: 7 sec. Target: Enemies Applies to: Range Description: Creates a major explosion. Inflicts damage on the target and nearby enemies with 119~147 power (depending on the skill's level). +1: Increases attack power. Decreases Cooldown: 7 → 6 sec. +2: Increases attack power. Decreases Cooldown: 6 → 5 sec. +3: Increases the number of attacks: 1 → 2 |
2* | Rappel | Teleport backwards and, with a certain chance, knocks down the target. M. Skill range +300 Duration: 5 sec. Base Knockback chance has been decreased. The buff effect will be applied even if Mystic Pride is active (because M. Skill Range bonus effect was removed from Mystic Pride). |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Magic Circle | M. Atk. +1,000 When using magic (attack/debuff/anomaly) skills: Forms a Magic Circle level by level. (Each level cooldown: 2 seconds.) When reaching Lv. 4, the following skills deal additional damage (power 145): - Prominence - Fire Vortex - Flame Explosion - Flame Explosion: Relic Effects are added to each stage of the circle: M. Atk. +300 / +500 / +700 / +1,000 M. Skill Critical Rate +1% / +2% / +3% / +5% M. Skill Critical Damage +1% / +2% / +3% / +5% (Description based on Lv. 2) The skill can't be enchanted anymore. |
2* | Heavy Sleep (Lv. 1-6) |
Lv. 7 skill has been added (from Mystic Muse update). Puts the enemy into a deep sleep. For a certain period of time, sleep is not canceled by an attack, and even afterwards, it is not imediately canceled upong being hit. Instead, the probability of being canceled increases cumulatively with each hit. Cooldown is increased from 20 to 30 sec. |
2* | Einhasad's Expert Blessing | The following changes are applied on the skill enchant effects: +2: Increases Knockback Atk. Rate. +3: The effect 'Knockback Atk. Rate is added +20% |
1* | Mystic Mastery | When equipped with a magic blunt weapon & robe or a magic sword & robe: M. Atk. +400 M. Skill Power +4% Max. HP +1200 P. Def. +400 Debuff/Anomaly Resistance +4% Received AoE Skill Damage -7% Apply the following effects in proportion to maximum MP - 10,000 or more M. Atk. +500 - 15,000 or more M. Atk. +500 M. Skill Power +1% - 20,000 or more M. Atk. +500 M. Skill Power +2% - 30,000 or more M. Atk. +500 M. Skill Power +3% - 40,000 or more M. Atk. +500 M. Skill Power +4% Recovers 2% of maximum MP when killing an enemy character (Trigger cooldown: 5 sec.) (Description based on Lv. 4) The following skill's effect will be changed:: Lv. 3: Max. HP +400 → Max. HP +800 Lv.4: Max. HP +400 → Max. HP +1200 |
1* | Fiery Burn | The skill has been reworked: Learning level: 90. Requires: Spellbook: Fiery Burn. Replaces: Inferno. Deals fire damage with 201 power. Burns 20% MP from the enemy. Deals heavy damage over time for 5 sec. |
1* | Summer Skin | Paralysis trigger cooldown is increased from 10 to 30 sec. Reflects 15% of the received damage. Speed +10 Max. HP +750 With a certain chance after being attacked, Burn is applied to the enemy. Burn Paralyzed due to the hot energy. Duration: 3 sec. (Description based on Lv. 2) Paralysis trigger cooldown is 30 sec On all levels:- P. Def. bonus effect is removed. |
1* | Relic | Paralysis Atk. Rate +8% Sleep Atk. Rate +4% When using robes: Max. HP +1000 Max. MP +1000 MP Recovery Rate +3 Can be enchanted: +1: Increases Paralysis Atk. Rate/Sleep Atk. Rate / Max. HP/MP / MP Recovery Rate. +2: Increases Paralysis Atk. Rate/Sleep Atk. Rate / Max. HP/MP / MP Recovery Rate. +3: Increases Paralysis Atk. Rate/Sleep Atk. Rate/Knockback Atk. Rate / Max. HP/MP / MP Recovery Rate / Skill upgrade. Flame Explosion → Flame Explosion: Relic Increases attack power and number of attacks from 1 to 2. The following changes are applied on the skill enchant effects: +2: Flame Explosion → Enhanced Flame Explosion Increases number of attacks (1 → 2). When enchanted up to +3: Paralysis Atk. Rate +16% Sleep Atk. Rate +12% Knockback Atk. Rate +10% When using robes Max. HP +5000 Max. MP +5000 MP Recovery Rate +6 Enhanced Flame Explosion → Flame Explosion: Relic Increases attack power. The second attack's cooldown in PvP is removed. |
Magic Power | New levels and changes added: Lv. 1: M. Atk. +30% Lv. 2: M. Атк. +30%, M. Atk. +30%, Max. HP +5% Lv. 3: M. Atk. +30% M. Atk. +30%, Max. HP +10% |
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Wizard's Armor Mastery | Max HP bonus and Received P. Skill Critical Damage resistance effects have been added on the following skill's levels: Lv. 8-9: Received P. Skill Critical Damage -5% Lv. 10-11: Received P. Skill Critical Damage -7% Lv. 12-13: Received P. Skill Critical Damage -10% Lv. 14: M. Def. +190 M. Damage Resistance +30% When using robes: P. Def. +130 Max. HP +1500 Received P. Skill Critical Damage -10% Lv. 15: M. Def. +200 M. Damage Resistance +30% When using robes: P. Def. +140Max. HP +2000 Received P. Skill Critical Damage -10% Lv. 16: M. Def. +210 M. Damage Resistance +30% When using robes: P. Def. +150Max. HP +2500 Received P. Skill Critical Damage -10% On Lv. 8-16:- Max HP +5/10/15% effect is removed. |
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Aura Flash | Skill re-added (active). New levels will be added, up to Lv. 90. Deals damage and cancel enemy's target. Cooldown: 4 sec. Targets limit: 5+12 |
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Blazing Circle | Skill re-added (active) New levels will be added, up to Lv. 90. |
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Arcane Power | New levels have been added, with a higher M. Atk. bonus and the addition of a M. Skill Critical Damage bonus effect. New levels: Lv. 9 (learned at Lv. 85): M. Atk. +22%, M. Skill Critical Damage +1%. Lv. 10 (learned at Lv. 86): M. Atk. +24%, M. Skill Critical Damage +2% .Lv. 11 (learned at Lv. 87): M. Atk. +26%, M. Skill Critical Damage +3% .Lv. 12 (learned at Lv. 88): M. Atk. +28%, M. Skill Critical Damage +5% .Lv. 13 (learned at Lv. 89): M. Atk. +30%, M. Skill Critical Damage +7%. Lv. 14 (learned at Lv. 90): M. Atk. +32%, M. Skill Critical Damage +10%. |
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Magical Charge | New skill (active). Teleports to the front. Cooldown: 10 sec. |
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Cancel | Skill re-added (active). | |
Wizard Enlightenment | New skill (active). For 20 sec., you enjoy Wizard Enlightenment: M. Atk. +20% Casting Spd. +30% M. Skill Critical Rate +50% M. Skill Critical Damage +10% M. Skill MP Consumption -70% Cooldown: 5 min. |
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Prominence | Casting time is decreased: 4 sec. → 3 sec. | |
Rain of Fire | Casting time is decreased: 4 sec. → 3 sec. | |
Magic Wound | During auto-hunting, the skill won't be casted again on the target if the debuff is already applied. |
Soultaker
Level | Skill Name | Description |
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4* | Mystic Meteor: Master | Skill with fixed cooldown - Decreases CP of the target and nearby enemies for 50%. - Attacks with 417 power and has a chance of knocking enemies down. - Applies Mystic Frost debuff to enemies. - Applies Mystic Pride buff to yourself. Afterwards, meteorite fragments and a huge tsunami occurs and attacks three times: - Meteorite Fragment: Attacks 2 times with 417 power. - Huge Tidal Wave: Attacks once with 438 power. Mystic Frost M. Def. -30% Received M. Skill Critical Rate +10% Duration: 5 sec. (Applies each effect individually) Mystic Pride PvP damage bonus +10% When using magic (attack/debuff/anomaly) skills: Additional damage is inflicted by randomly dropping small meteorites. Duration: 10 sec. All attacks deal higher damage to enemies with a debuff/anomaly applied. Casting range will be decreased: 900 → 700 |
4* | Meteor | Casting range will be decreased: 900 → 700 PvP Damage bonus obtained from the Pride buff (granted when casting Meteor) has been decreased: |
3* | Dark Spiral | The following changes are applied on the skill enchant effects: +1: Increases the attack power. +2: Increases the attack power / Removes fixed cooldown. +3: Increased the skill's AoE range width from 180 to 200 |
3* | Enhanced Void Explosion | In PvP, the second attack has a 1 sec. cooldown. |
3* | Void Explosion | Casting time: 3 sec |
2* | Midnight Blast | New skill. Learning level: 85. Available levels: 9 Requires: Spellbook: Reinforced Outburst. Replaces: Dark Burst. Range: 700 Casting time: 3 sec Cooldown: 7 sec. Target: Enemies Applies to: Range Description: Creates a shadowy energy burst. Inflicts damage on the target and nearby enemies with 159~179 power (depending on the skill's level). The skill can be enchanted: +1: Increases attack power. Decreases Cooldown: 7 → 6 sec. +2: Increases attack power. Decreases Cooldown: 6 → 5 sec. +3: Increases the number of attacks: 1 → 2 |
2* | Rappel | Teleport backwards and, with a certain chance, knocks down the target. M. Skill range +300 Duration: 5 sec. Base Knockback chance has been decreased. The buff effect will be applied even if Mystic Pride is active (because M. Skill Range bonus effect was removed from Mystic Pride). |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Heavy Sleep | Lv. 7 skill has been added. Cooldown is increased from 15 → 20 sec. |
2* | Magic Circle | M. Atk. +1,000 When using magic (attack/debuff/anomaly) skills: Forms a Magic Circle level by level. (Each level cooldown: 2 seconds.) When reaching Lv. 4, the following skills deal additional damage (power 145): - Death Spike - Dark Vortex - Void Explosion - Void Explosion: Relic Effects are added to each stage of the circle:: M. Atk. +300 / +500 / +700 / +1,000 M. Skill Critical Rate +1% / +2% / +3% / +5% M. Skill Critical Damage +1% / +2% / +3% / +5% (Description based on Lv. 2) The skill can't be enchanted anymore. |
2* | Einhasad's Expert Blessing | The following changes are applied on the skill enchant effects: +2: Increases Knockback Atk. Rate. +3: The effect 'Knockback Atk. Rate is added +20% |
1* | Mystic Mastery | When equipped with a magic blunt weapon & robe or a magic sword & robe: M. Atk. +400 M. Skill Power +4% Max. HP +1200 P. Def. +400 Debuff/Anomaly Resistance +4% Received AoE Skill Damage -7% Apply the following effects in proportion to maximum MP - 10,000 or more M. Atk. +500 - 15,000 or more M. Atk. +500 M. Skill Power +1% - 20,000 or more M. Atk. +500 M. Skill Power +2% - 30,000 or more M. Atk. +500 M. Skill Power +3% - 40,000 or more M. Atk. +500 M. Skill Power +4% Recovers 2% of maximum MP when killing an enemy character (Trigger cooldown: 5 sec.) (Description based on Lv. 4) The following skill's effect will be changed:: Lv. 3: Max. HP +400 → Max. HP +800 Lv.4: Max. HP +400 → Max. HP +1200 |
1* | Relic | Paralysis Atk. Rate +8% Sleep Atk. Rate +4% When using robes: Max. HP +1000 Max. MP +1000 MP Recovery Rate +3 Can be enchanted: +1: Increases Paralysis Atk. Rate/Sleep Atk. Rate / Max. HP/MP / MP Recovery Rate. +2: Increases Paralysis Atk. Rate/Sleep Atk. Rate / Max. HP/MP / MP Recovery Rate. +3: Increases Paralysis Atk. Rate/Sleep Atk. Rate/Knockback Atk. Rate / Max. HP/MP / MP Recovery Rate / Skill upgrade. Upgrade effect Void Explosion → Void Explosion: Relic Increases attack power and number of attacks from 1 to 2. The following changes are applied on the skill enchant effects: +2: Skill upgrade Void Explosion → Enhanced Void Explosion Skill upgrade Increases number of attacks (1 → 2). When enchanted up to +3:: Paralysis Atk. Rate +16% Sleep Atk. Rate +12% Knockback Atk. Rate +10% When using robes: Max. HP +5000 Max. MP +5000 MP Recovery Rate +6 Skill upgrade Enhanced Void Explosion → Void Explosion: Relic Upgrade effect Increases attack power. The second attack's cooldown in PvP is removed. |
Mystic Muse
Level | Skell Name | Description |
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4* | Mystic Meteor: Master | Mystic Pride: PvP Damage effect will be decreased: +30% → +10%. Skill range +200 effect will be removed. Casting range will be decreased: 900 → 700. |
4* | Meteor | PvP Damage bonus obtained from the Pride buff (granted when casting Meteor) has been decreased: +5%. Spell casting range: 700 |
3* | Mystic Freeze | The Freezing Cold debuff's cooldown is now equal to the skill's cooldown that triggers this effect (Mystic Freeze). Amount of affected targets: 4+5. |
3* | Enhanced Mystic Explosion | In PvP, the second attack has a 1 sec. cooldown. |
2* | Splash Wave | New skill. Learning level: 85. Available levels: 9 Requires: Spellbook: Reinforced Outburst. Replaces: Aqua Splash. Range: 700 Casting time: 3 sec Cooldown: 7 sec. Target: Enemies Applies to: Range Description: Creates a potent surge. Inflicts damage on the target and nearby enemies with 119~147 power (depending on the skill's level). The skill can be enchanted: +1: Increases attack power. Decreases Cooldown: 7 → 6 sec. +2: Increases attack power. Decreases Cooldown: 6 → 5 sec. +3: Increases the number of attacks: 1 → 2. |
2* | Rappel | The buff effect will be applied even if Mystic Pride is active (because M. Skill Range bonus effect was removed from Mystic Pride). Base Knockback chance has been decreased. |
2* | Winter Shacke | New levels will be added: 2,3. |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Winter Dreamer (Lv. 1-6) |
Cooldown skill: 20 sec. Cooldown is increased from 15 → 20 sec. |
1* | Winter Skin | Paralysis trigger cooldown is: 30 sec. Duration debuff Мороз Lv.1: 2 sec. Frost debuff chance has been decreased. |
1* | Mystic Mastery | The following skill's effect will be changed: Lv. 3: Max. HP +800 Lv. 4: Max. HP +1200 |
1* | Relic | The following changes are applied on the skill enchant effects: +2: Skill upgrade Mystic Explosion → Enhanced Mystic Explosion Upgrade effect: Increases number of attacks (1 → 2). When enchanted up to +3:: Paralysis Atk. Rate +16% Sleep Atk. Rate +12% Knockback Atk. Rate +10% When using robes Max. HP +5000 Max. MP +5000 MP Recovery Rate +6 Skill upgrade: Enhanced Mystic Explosion → Mystic Explosion: Relic Upgrade effect: Increases attack power. The second attack's cooldown in PvP is removed. |
Magic Power | New skill (passive). Lv. 1 → M. Atk. +30% Lv. 2 → M. Atk. +30%, Max. HP +5% Lv. 3 → M. Atk. +30%, Max. HP +10% |
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Wizard's Armor Mastery | Max HP bonus and Received P. Skill Critical Damage resistance effects have been added on the following skill's levels: - Lv. 8-9: Max. HP +5%, Received P. Skill Critical Damage -5% - Lv. 10-11: Max. HP +10%, Received P. Skill Critical Damage -7% - Lv. 12-13: Max. HP +15%, Received P. Skill Critical Damage -10% - Lv. 14: M. Def. +190 M. Damage Resistance +30% When using robes: P. Def. +130 Max. HP +1500 Max. HP +15% Received P. Skill Critical Damage -10% - Lv. 15: M. Def. +200 M. Damage Resistance +30% When using robes: P. Def. +140 Max. HP +2000 Max. HP +15% Received P. Skill Critical Damage -10% - Lv. 16: M. Def. +210 M. Damage Resistance +30% When using robes: P. Def. +150 Max. HP +2500 Max. HP +15% Received P. Skill Critical Damage -10% |
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Aura Flash | Skill re-added (active). New levels will be added, up to Lv. 90. Fixed Cooldown skill: Deals damage and cancel enemy's target. Cooldown: 4 sec. Targets limit: 5+12. |
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Arcane Power | New levels have been added, with a higher M. Atk. bonus and the addition of a M. Skill Critical Damage bonus effect. New levels: - Lv. 9 (learned at Lv. 85): M. Atk. +22%, M. Skill Critical Damage +1% - Lv. 10 (learned at Lv. 86): M. Atk. +24%, M. Skill Critical Damage +2% - Lv. 11 (learned at Lv. 87): M. Atk. +26%, M. Skill Critical Damage +3% - Lv. 12 (learned at Lv. 88): M. Atk. +28%, M. Skill Critical Damage +5% - Lv. 13 (learned at Lv. 89): M. Atk. +30%, M. Skill Critical Damage +7% - Lv. 14 (learned at Lv. 90): M. Atk. +32%, M. Skill Critical Damage +10% |
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Magical Charge | New skill (active). Fixed Cooldown skill: Teleports to the front. Cooldown: 10 sec. |
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Cancel | Skill re-added (active). | |
Wizard Enlightenment | New skill (active). Fixed Cooldown skill: For 20 sec., you enjoy Wizard Enlightenment: M. Atk. +20% Casting Spd. +30% M. Skill Critical Rate +50% M. Skill Critical Damage +10% M. Skill MP Consumption -70% Cooldown: 5 min. |
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Magic Wound | During auto-hunting, the skill won't be casted again on the target if the debuff is already applied. |
Storm Screamer
Level | Skill Name | Description |
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4* | Mystic Meteor: Master | Skill with fixed cooldown: - Decreases CP of the target and nearby enemies for 50%. - Attacks with 417 power and has a chance of knocking enemies down. - Applies Mystic Frost debuff to enemies. - Applies Mystic Pride buff to yourself. Afterwards, meteorite fragments and a huge tsunami occurs and attacks three times: - Meteorite Fragment: Attacks 2 times with 417 power. - Huge Tidal Wave: Attacks once with 438 power Mystic Frost: M. Def. -30%, Received M. Skill Critical Rate +10%, Duration: 5 sec. (Applies each effect individually) Mystic Pride: PvP damage bonus +10%. When using magic (attack/debuff/anomaly) skills: Additional damage is inflicted by randomly dropping small meteorites. Duration: 10 sec. All attacks deal higher damage to enemies with a debuff/anomaly applied. Casting range will be decreased: 900 → 700 |
4* | Meteor | Casting range will be decreased: 900 → 700. PvP Damage bonus obtained from the Pride buff (granted when casting Meteor) has been decreased: |
3* | Wind Spiral | The following changes are applied on the skill enchant effects: +1: Increases the attack power. +2: Increases the attack power / Removes fixed cooldown. +3: Increased the skill's AoE range width from 180 to 200. |
3* | Enhanced Thunder Explosion | In PvP, the second attack has a 1 sec. cooldown. |
2* | Thunder Explosion | Casting time: 3 sec. |
3* | Faery Shield | Blocks 70% of damage. The remaining 30% of damage consumes MP instead of HP. The effect is cancelled when MP reaches 0. M. Atk. +200. Cooldown Маг. Умений -4%. Knockback Atk. Rate +30%. At the end, recovers MP by 30% of Max MP. For 3 sec., Received PvP damage -30%. M. Skill MP Consumption +400%. |
2* | Cyclone | New skill. Learning level: 85. Available levels: 9. Requires: Spellbook: Reinforced Outburst. Replaces: Tempest. Range: 700. Casting time: 3 sec. Cooldown: 7 sec. Target: Enemies. Applies to: Range. Creates a major explosion. Inflicts damage on the target and nearby enemies with 119~147 power (depending on the skill's level). The skill can be enchanted: +1: Increases attack power. Decreases Cooldown: 7 → 6 sec. +2: Increases attack power. Decreases Cooldown: 6 → 5 sec. +3: Increases the number of attacks: 1 → 2. |
2* | Rappel | Teleport backwards and, with a certain chance, knocks down the target. M. Skill range +300. Duration: 5 sec. Base Knockback chance has been decreased. The buff effect will be applied even if Mystic Pride is active (because M. Skill Range bonus effect was removed from Mystic Pride). |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Heavy Sleep | Lv. 7 skill has been added. Cooldown is increased from 15 → 20 sec. |
2* | Mighty Children of Shillien | When enchanted up to +2: Increases Knockback Atk. Rate. When enchanted up to +3:: The effect 'Knockback Atk. Rate +20%' is added. |
1* | Mystic Mastery | When equipped with a magic blunt weapon & robe or a magic sword & robe: M. Atk. +400 M. Skill Power +4% Max. HP +1200 P. Def. +400 Debuff/Anomaly Resistance +4% Received AoE Skill Damage -7% Apply the following effects in proportion to maximum MP: - 10,000 or more: M. Atk. +500 - 15,000 or more: M. Atk. +500, M. Skill Power +1% - 20,000 or more: M. Atk. +500, M. Skill Power +2% - 30,000 or more: M. Atk. +500, M. Skill Power +3% - 40,000 or more: M. Atk. +500, M. Skill Power +4% Recovers 2% of maximum MP when killing an enemy character (Trigger cooldown: 5 sec.). The following skill's effect will be changed:: Lv. 3: Max. HP +400 → Max. HP +800 Lv.4: Max. HP +400 → Max. HP +1200 |
1* | Whirlwind | Learning level: 90. Requires: Spellbook: Whirlwind. Replaces: Demon Wind. Paralysis skill: Deals magic damage with 201 power. For 5 sec.: Received Healing -80%, HP Recovery Potions's Effect HP -100. |
1* | Autumm Skin | Reflects 15% of the received damage. Speed +10. Max. HP +750. P. Def. +750. With a certain chance after being attacked, Blow is applied to the enemy. Blow: Paralyzed due to the windy energy. Duration: 3 sec. (Description based on Lv. 2). Paralysis trigger cooldown: 30 sec. |
1* | Relic | Paralysis Atk. Rate +8%. Sleep Atk. Rate +4%. When using robes: Max. HP +1000, Max. MP +1000, MP Recovery Rate +3. Can be enchanted: +1: Increases Paralysis Atk. Rate/Sleep Atk. Rate / Max. HP/MP / MP Recovery Rate. +2: Increases Paralysis Atk. Rate/Sleep Atk. Rate / Max. HP/MP / MP Recovery Rate. +3: Increases Paralysis Atk. Rate/Sleep Atk. Rate/Knockback Atk. Rate / Max. HP/MP / MP Recovery Rate / Skill upgrade. Upgrade effect: Thunder Explosion → Thunder Explosion: Relic. Increases attack power and number of attacks from 1 to 2. The following changes are applied on the skill enchant effects: +2: Skill upgrade: Thunder Explosion → Enhanced Thunder Explosion. Upgrade effect: Increases number of attacks (1 → 2). When enchanted up to +3:: Paralysis Atk. Rate +16%, Sleep Atk. Rate +12%, Knockback Atk. Rate +10%. When using robes: Max. HP +5000, Max. MP +5000, MP Recovery Rate +6. Skill upgrade: Enhanced Thunder Explosion → Thunder Explosion: Relic. Upgrade effect: Increases attack power. The second attack's cooldown in PvP is removed. |
Magic Power | New skill (passive). Lv. 1 → M. Atk. +30% Lv. 2 → M. Atk. +30%, Max. HP +5% Lv. 3 → M. Atk. +30%, Max. HP +10% |
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Wizard's Armor Mastery | Max HP bonus and Received P. Skill Critical Damage resistance effects have been added on the following skill's levels: - Lv. 8-9: Max. HP +5%, Received P. Skill Critical Damage -5% - Lv. 10-11: Max. HP +10%, Received P. Skill Critical Damage -7% - Lv. 12-13: Max. HP +15%, Received P. Skill Critical Damage -10% - Lv. 14: M. Def. +190, M. Damage Resistance +30%. When using robes: P. Def. +130, Max. HP +1500, Max. HP +15%, Received P. Skill Critical Damage -10% - Lv. 15: M. Def. +200, M. Damage Resistance +30%. When using robes: P. Def. +140, Max. HP +2000, Max. HP +15%, Received P. Skill Critical Damage -10% - Lv. 16: M. Def. +210, M. Damage Resistance +30%. When using robes: P. Def. +150, Max. HP +2500, Max. HP +15%, Received P. Skill Critical Damage -10% |
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Aura Flash | Skill re-added (active). New levels will be added, up to Lv. 90. Fixed Cooldown skill: Deals damage and cancel enemy's target. Cooldown: 4 sec. Targets limit: 5+12 |
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Empowering Echo | Learning level: 85. Requires: Magical Tablet - 31 pcs. M. Atk. +20% |
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Arcane Power | New levels have been added, with a higher M. Atk. bonus and the addition of a M. Skill Critical Damage bonus effect. New levels: - Lv. 9 (learned at Lv. 85): M. Atk. +22%, M. Skill Critical Damage +1%. - Lv. 10 (learned at Lv. 86): M. Atk. +24%, M. Skill Critical Damage +2%. - Lv. 11 (learned at Lv. 87): M. Atk. +26%, M. Skill Critical Damage +3%. - Lv. 12 (learned at Lv. 88): M. Atk. +28%, M. Skill Critical Damage +5%. - Lv. 13 (learned at Lv. 89): M. Atk. +30%, M. Skill Critical Damage +7%. - Lv. 14 (learned at Lv. 90): M. Atk. +32%, M. Skill Critical Damage +10%. |
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Vampiric Claw | Skill re-added (active). | |
Magical Charge | New skill (active). Fixed Cooldown skill: Teleports to the front. Cooldown: 10 sec. |
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Wizard Enlightenment | New skill (active). Fixed Cooldown skill: For 20 sec., you enjoy Wizard Enlightenment: M. Atk. +20%, Casting Spd. +30%, M. Skill Critical Rate +50%, M. Skill Critical Damage +10%, M. Skill MP Consumption -70% Cooldown: 5 min. |
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Hurricane | Casting time: 3 sec | |
Tempest | Casting time: 3 sec | |
Magic Wound | During auto-hunting, the skill won't be casted again on the target if the debuff is already applied. |
Priests
Cardinal
Level | Skill Name | Description |
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3* | Balanced Body | The following changes are applied on the skill enchant effects: +1: Restores 15% of Max HP +2: Restores 20% of Max HP +3: Restores 25% of Max HP |
3* | Enhanced Shining Beam | In PvP: the second attack cooldown 1 sec |
2* | Shining Buster Shining Wave |
New levels have been added, with higher M. Atk. bonus and higher chance to make an additional attack. Lv. 1 Additional attack power is increased:126. Lv. 2 Additional attack power is increased:144. Lv. 3 Additional attack power is increased:167. |
2* | Sacred Power | The following changes are applied on the skill enchant effects: +1: Received damage -2% +2: Received damage -4% +2: Received damage -8% |
1* | Shining Oath | The following changes are applied on the skill enchant effects:: +2: Shining Beam → Enhanced Shining Beam Increases number of attacks (1 → 2). +3: M. Atk. +500 Healing Power +700 Enhanced Shining Beam → Shining Beam: Oath Increases attack power. The second attack's cooldown in PvP is removed. |
Mass Resurrection | From Lv. 6 (learned at Lv. 78), recovers 100% of lost XP.. Casting time will be decreased: 2.5 sec |
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Resurrection | From Lv. 7 (learned at Lv. 66) and above, recovers 100% of lost XP. Casting time will be decreased: 2 sec |
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Prophecy of Light | M. Skill Critical Rate bonus, M. Skill Critical Damage bonus and Received damage reduction effects have been added. Prophecy of Light Lv. 1 PvE Damage bonus+35% M. Skill Critical Rate +5% M. Skill Critical Damage +10% Prophecy of Light Lv. 2 PvE Damage bonus+45% M. Skill Critical Rate +10% M. Skill Critical Damage +15% Received damage -5% |
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Priest Armor Mastery | Max HP bonus effect has been added on the following skill's levels: Lv. 10-11 → Max. HP +5% Lv. 12-13 → Max. HP +10% Lv. 14-15 → Max. HP +15% |
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Requiem | Attracts nearby enemies. AOE range: 800. Cooldown: 8 sec. (fixed). |
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Polymorph | Transforms yourself into a stone for 8 sec. to eliminate nearby enemies' aggression and keep them from targeting you. Decreases Speed while transformed. |
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Favorable Cover | Dagger resistance decrease removed.. |
Eva's Saint
Level | Skill Name | Description |
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4* | Exclusion | The skill has been reworked. Temporarily increases the survivability of the caster and their party members. For 10 sec.: Grants immunity to debuffs and anomalies. Received Healing +50% All received Critical Rate -10% All received Critical Damage -10% - Affects party members in a 1000 AoE range around the caster. - Cooldown: 2 min. 30 sec. |
3* | Eva's Nocturne | - A healing effect has been added to the skill. The healing effect power increases when enchanting the skill. - The buff duration increase when enchanting the skill will be improved: +1: Buff Duration 8 sec. +2: Buff Duration 11 sec. +3: Buff Duration 15 sec. Cooldown: +1: Cooldown: 3 min. 45 sec. +2: Cooldown: 2min. 30 sec. +3: Cooldown: 1 min. |
3* | Remove | The way the skill effect is applied will be changed: The effect is applied to most damaged allies first (as Chain Heal). Cooldown: 8 sec. New skill's level: 2. On Lv. 2, Remove restores 20% of Max HP. |
3* | Enhanced Sea Beam | In PvP, the second attack has a 1 sec. cooldown. |
2* | Sea Burst Aquatic Buster |
New levels have been added, with higher M. Atk. bonus and higher chance to make an additional attack. Lv. 1 → Additional attack power is increased:100→ 126. Lv. 2 → Additional attack power is increased:100→ 144. Lv. 3 → Additional attack power is increased:100→ 167. |
2* | Sacred Power | The following changes are applied on the skill enchant effects: +1: Received damage -2% +2: Received damage -4% +2: Received damage -8% |
2* | Eva's Power | A new effect has been added: M. Atk. +15% |
1* | Sea Oath | The following changes are applied on the skill enchant effects: +1 Max. HP +1500 +2: Sea Beam → Enhanced Sea Beam Max. HP +2500 Amount of attacks (2). +3 M. Atk. +500 Speed +6 Enhanced Sea Beam → Sea Beam: Oath Max. HP +4000 Increases attack power. The second attack's cooldown in PvP is removed. |
Mass Resurrection | The skill will be added to the class. From Lv. 6 (learned at Lv. 78), recovers 100% of lost XP.. Casting time will be decreased: 2.5 sec |
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Resurrection | From Lv. 7 (learned at Lv. 66) and above, recovers 100% of lost XP. Casting time will be decreased: 2 sec |
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Prophecy of Water | M. Skill Critical Rate bonus, M. Skill Critical Damage bonus and Received damage reduction effects have been added. Prophecy of Water Lv. 1 PvE Damage bonus+35% M. Skill Critical Rate +5% M. Skill Critical Damage +10% Received Skill Critical Rate -5% Received Skill Critical Damage -5% Prophecy of Water Lv. 2 PvE Damage bonus+45% M. Skill Critical Rate +10% M. Skill Critical Damage +15% Received Skill Critical Rate -10% Received Skill Critical Damage -10% |
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Priest Armor Mastery | Max HP bonus effect has been added on the following skill's levels: Lv. 10-11 → Max. HP +5% Lv. 12-13 → Max. HP +10% Lv. 14-15 → Max. HP +15% |
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Requiem | New skill (active). The skill can be auto-used. Attracts nearby enemies. AOE range: 800. Cooldown: 8 sec. (fixed). |
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Stigma of Eva | New skill (active). Debuffs nearby enemies with the Eva's curse. The effect lasts for 30 sec. Reduces Melee Weapon Resistance (up to -30%) and M. Def. During auto-hunting, the skill won't be casted again on the target if the debuff is already applied. Range increased: 700 New levels have been added, up to Lv. 90. |
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Mass Stigma of Eva | New skill (active). Debuffs nearby enemies with the Eva's curse. The effect lasts for 30 sec. Reduces Melee Weapon Resistance (up to -30%) and M. Def. During auto-hunting, the skill won't be casted again on the target if the debuff is already applied. Range increased: 700 New levels have been added, up to Lv. 90. |
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Eva's Blessing | Cooldown: 5 min. (fixed). | |
Polymorph | Transforms yourself into a stone for 8 sec. to eliminate nearby enemies' aggression and keep them from targeting you. Decreases Speed while transformed.. |
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Favorable Cover | Dagger resistance decrease removed.. |
Shillien Saint
Level | Skill Name | Description |
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3* | Nemesis | The following changes are applied on the skill enchant effects: +1: Decreases M. Atk. / M. Def. / Increases duration:12 sec. +2: Decreases M. Atk. / M. Def. / Increases duration:15 sec. +3:- Decreases M. Atk. / M. Def.- Increases duration:20 sec. |
3* | Enhanced Dark Beam | In PvP, the second attack has a 1 sec. cooldown. |
3* | Duress | The skill now affects up to 20 targets. |
3* | Sacred Power | The following changes are applied on the skill enchant effects: +1: Received damage -2%. +2: Received damage -4%. +3: Received damage -8% |
2* | Shillien's Power | M. Atk. +20% When using magic skills (attack/ anomaly/ debuff): With a certain chance for 10 sec.: M. Atk. +10%Casting Spd. +10% M. Skill Critical Damage +10% (Trigger cooldown: 45 sec.) A new level will be added: Lv. 2. - Learning level: Lv. 90. - Requires: Spellbook: Shillien's Power. |
2* | Dark Wave Dark Buster |
New levels have been added, with higher M. Atk. bonus and higher chance to make an additional attack. Lv. 1 → Additional attack power is increased:100→ 126. Lv. 2 → Additional attack power is increased:100→ 144. Lv. 3 → Additional attack power is increased:100→ 167. |
1* | Dark Oath | The following changes are applied on the skill enchant effects: +1 M. Skill Damage +3% +2: Dark Beam → Enhanced Dark Beam M. Skill Damage +6% Amount of attacks (2). +3 M. Atk. +500 Max. HP +3000 Enhanced Dark Beam → Dark Beam: Oath M. Skill Damage +10% Increases attack power. The second attack's cooldown in PvP is removed. |
Prophecy of Wind | The following effect will be improved. Lv. 1 PvE damage +25% Lv. 2 PvE damage +40% |
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Resurrection | From Lv. 7 (learned at Lv. 66) and above, recovers 100% of lost XP. Casting time will be decreased: 2 sec |
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Priest Armor Mastery | Max HP bonus effect has been added on the following skill's levels: Lv. 10-11 → Max. HP +5% Lv. 12-13 → Max. HP +10% Lv. 14-15 → Max. HP +15% |
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Stigma of Shillien | Reduces Melee Weapon Resistance (up to -30%) During auto-hunting, the skill won't be casted again on the target if the debuff is already applied. Range increased: 600 → 700 New levels have been added, up to Lv. 90. |
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Mass Stigma of Shillien | Reduces Melee Weapon Resistance (up to -30%) During auto-hunting, the skill won't be casted again on the target if the debuff is already applied. Range increased: 700 New levels have been added, up to Lv. 90. |
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Mass Dryad Root | The skill now affects up to 20 targets. | |
Polymorph | Transforms yourself into a stone for 8 sec. Transforms yourself into a stone for 8 sec. to eliminate nearby enemies' aggression and keep them from targeting you. Decreases Speed while transformed.. |
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Favorable Cover | Dagger resistance decrease removed.. |
Enchanter
Hierophant
Level | Skill Name | Description |
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3* | Essential Divine Beam | A new effect is added: Blunt Resistance decreases, depending on the skill's level (up to -10%). |
3* | Great Attack | The following changes are applied on the skill enchant effects: When enchanted up to +1 - P. Atk. bonus is increased : +2200 - P. Skill Cooldown reduction bonus is increased: - 6% When enchanted up to +2: - Increases P./ M. Atk 2500 - Decreases P. Skill Cooldown:-8%. When enchanted up to +3:: - Increases P./ M. Atk.: +3000 - Decreases P. Skill Cooldown: -10%. |
2* | Fatal Crush Essential Fatal Crush |
Auto-attack after using the skill is removed. |
2* | Essential Holy Buster | +0 Enchant level - Additional attack trigger cooldown is decreased: 5 sec. - Additional attack trigger chance is decreased: 10%. - Additional attack power is increased: 140. +1 Enchant level - Additional attack trigger cooldown is decreased: 3 sec. - Increases additional attack trigger chance:15% - Increases additional attack power:10% (power 154). +2 Enchant level - Removes trigger cooldown. - Increases trigger change:20% - Increases additional attack power:20% (power 168). +3 Enchant level - Increases trigger change:25% - Increases additional attack power: 30% (power 182). |
1* | Dash Assault | New skill. Available levels: 6 The following skill will be deleted upon getting the skill: Rush. Casting range: 600 Casting time: 1 Cooldown: 3 sec. Target: Enemies Applies to: Single target Description: Charges at the target with 4000-5000 power. Ignores Shield Defense Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. |
1* | Improved Wisdom | Learning level: 76. Requires: Spellbook: Improved Wisdom. Skill enchant effects: +0 Improved Wisdom: P. Skill Critical Rate +3% Speed +4 +1 Improved Wisdom: P. Skill Critical Rate +5% Speed +6 Essential Fatal Crush Spell casting range: 450 Increases P. Skill Critical Rate. Increases Speed. Increases casting range. +2 Improved Wisdom: P. Skill Critical Rate +7% Speed +8 Essential Fatal Crush Spell casting range: 500 Increases P. Skill Critical Rate. Increases Speed. Increases casting range. +3 Improved Wisdom: P. Skill Critical Rate +10% Speed +10 Essential Fatal Crush Spell casting range: 600 When attacking a single enemy in the skill area, attacks twice. In PvP, attacks twice (thrice if the enemy has less than 30% HP). Increases P. Skill Critical Rate. Increases Speed. Increases casting range. Increases the number of attacks в PvP. Importsnt: Essential Fatal Crush always hits 3 targets (in the skill area). When Improved Wisdom is enchanted up to +3: - If in the skill area there will only be a single affected target, Essential Fatal Crush will hit twice, independently of the enemy's HP; - If in the skill area there will be 2 or more affected targets, Essential Fatal Crush will hit once, and twice if the enemy has less than 30% HP (as per official). |
Block Defense | An additional effect is added: P./ M. Def. -23% |
Summoners
Arcana Lord
Level | Skill Name | Description |
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4* | Cat Emperor | Servitor's stats will be considerably boosted. Basic attack range: 700. Outcry: cooldown decreased 3 sec. |
3* | Summon Cubic of Secrets | 'Sword Resistance' effect has been replaced by 'Resistance to All Weapons'. Trigger cooldown is decreased. The additional attack power will increase depending on the skill's level and it's enchant level. Summon Cubic of Secrets Lv. 2 / 3 Trigger cooldown: 6 sec. +1: 5 sec. +2: 4 sec. +3: 3 sec. Summon Cubic of Secrets Lv. 4 Trigger cooldown: 5 sec. +1: 4 sec. +2: 3 sec. +3: 2 sec. |
3* | Powerful Servitor Share | The passive properties of the updated doll system will now also be transferred to servants. The passive properties of the Expanse Rune will be transferred to the servant. |
3* | Ray of Light | The skill is now AOE Casting time: 3 sec |
3* | Ethereal Strike | Casting time: 3 sec |
3* | Enhanced Ethereal Strike | In PvP, the second attack has a 1 sec. cooldown. |
2* | Servitor Life Balance Lv. 2 will be removed.. A new skill: Servitor Soul Balance will be added. |
New skill. Equalizes your HP and that of your servitor. Requires: Spellbook: Servitor Soul Balance will be added. Lv. 1 Equalizes your HP and that of your servitor. Restores 10% of Max HP.(Cooldown: 15 sec.) Lv. 2 Equalizes your HP and that of your servitor. Restores 15% of Max HP.(Cooldown: 15 sec.) Lv. 3 Equalizes your HP and that of your servitor. Restores 20% of Max HP.(Cooldown: 15 sec.) |
2* | Servitor Ultimate Defense Lv. 3 | Cooldown: 5 мин |
1* | Artifact | Learning level: 76. Requires: Spellbook: Artifact. Max. HP +1000 P. Def. +150 M. Def. +150 The following effects are applied when enchanted: Enchant level +1 Max. HP + 2000 P. Def. + 300 M. Def. + 300 Enchant level +2 Max. HP + 3000 P. Def. + 450 M. Def. + 450 +2: Ethereal Strike → Enhanced Ethereal Strike Amount of attacks: 2 Enchant level +3 Max. HP +5000 P. Def. +750 M. Def. +750 Enhanced Ethereal Strike → Ethereal Strike: Artifact Increases attack power. The second attack's cooldown in PvP is removed. |
Summon Feline King | Feline Pounce (New skill): rushes and inflicts damage on a target, reducing it's Speed. Cooldown: 6 sec. If the target is a monster, the skill's cooldown is decreased to 3 sec. The skill's Slow debuff keeps the 6 sec. cooldown. Range: 600 Slash: now has critical chance. Spin Slash: now has critical chance. Skills' MP Consumption is decreased. |
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Summon Feline Queen | The skill has been converted into a passive skill. When learning Summon Feline Queen, the character will acquire the following skills: Queen's Blessing, Queen's Gift. |
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Swift Servitor Recharge | Recovers servitor's MP. Available when MP < 80%. Auto-use available |
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Summoner Armor Mastery | Max HP bonus effect has been added on the following skill's levels: Lv. 8 → Max. HP +5% Lv. 9 → Max. HP +7% Lv. 10 → Max. HP +9% Lv. 11 → Max. HP +11% Lv. 12 → Max. HP +13% Lv. 13 → Max. HP +15% |
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Spirit Sharing | New skill (active). For 20 min., increases P. Atk., M. Atk., Atk. Spd., Casting Spd., P./M. Critical Rate. Bonuses scale with skill's level. |
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Queen's Gift | Buff duration increased. | |
Queen's Blessing | Buff duration increased. P. Skill Critical Rate and P. Skill Critical Damage bonuses added. Bonuses increase according to skill's level. |
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Transfer Pain | Transferred HP % of received damage: 7%/14%/21%/28%/35% |
Elemental Master
Level | Skill Name | Description |
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4* | Unicorn Guard | Trample: Cooldown: 3 sec. Basic attack range has been increased. Servitor's stats will be considerably boosted. Basic attack range will be increased: 700. |
3* | Summon Elemental Cubic | 'Bow/Firearm Resistance' effect has been replaced by 'Resistance to All Weapons'.. Trigger cooldown is decreased. The additional attack power will increase depending on the skill's level and it's enchant level. Summon Elemental Cubic Lv. 2 / 3 Trigger cooldown: 6 sec. +1: 5 sec. +2: 4 sec. +3: 3 sec. Summon Elemental Cubic Lv. 4 +1: 4 sec. +2: 3 sec. +3: 2 sec. |
3* | Powerful Servitor Share | The passive properties of the updated doll system will now also be transferred to servants. The passive properties of the Expanse Rune will be transferred to the servant. |
3* | Ray of Light | The skill is now AOE Casting time: 3 sec. |
3* | Enhanced Ethereal Strike | In PvP, the second attack has a 1 sec. cooldown. |
2* | Servitor Ultimate Defense Lv. 3 | Cooldown has been reduced: 5 min. |
2* | Servitor Life Balance Lv. 2 will be removed. A new skill: Servitor Soul Balance will be added. |
New skill. Equalizes your HP and that of your servitor. Requires: Spellbook: Servitor Soul Balance will be added. Lv. 1 Equalizes your HP and that of your servitor. Restores 10% of Max HP.(Cooldown: 15 sec.) Lv. 2 Equalizes your HP and that of your servitor. Restores 15% of Max HP.(Cooldown: 15 sec.) Lv. 3 Equalizes your HP and that of your servitor. Restores 20% of Max HP.(Cooldown: 15 sec.) |
1* | Artifact | Learning level: 76. Requires: Spellbook: Artifact. Max. HP +1000 P. Def. +150 M. Def. +150 The following effects are applied when enchanted: Enchant level +1 Max. HP + 2000 P. Def. + 300 M. Def. + 300 Enchant level +2 Max. HP + 3000 P. Def. + 450 M. Def. + 450 +2: Ethereal Strike → Enhanced Ethereal Strike Amount of attacks: 2 Enchant level +3 Max. HP +5000 P. Def. +750 M. Def. +750 Enhanced Ethereal Strike → Ethereal Strike: Artifact Increases attack power. The second attack's cooldown in PvP is removed. |
Swift Servitor Recharge | Recovers servitor's MP. Available when MP < 80%. Auto-use available |
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Summon Magnus the Unicorn | Tidal Wave: Cooldown: 2 sec. Skills' MP Consumption is decreased. |
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Summon Seraphim the Unicorn | The skill has been converted into a passive skill.. When learning Seraphim the Unicorn, the character will acquire the following skills: Seraphim's Blessing, Seraphim's Gift. |
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Summoner Armor Mastery | Max HP bonus effect has been added on the following skill's levels: Lv. 8 Max. HP +5% Lv. 9 Max. HP +7% Lv. 10 Max. HP +9% Lv. 11 Max. HP +11% Lv. 12 Max. HP +13% Lv. 13 Max. HP +15% |
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Spirit Sharing | New skill (active). For 20 min., increases P. Atk., M. Atk., Atk. Spd., Casting Spd., P./M. Critical Rate. Bonuses scale with skill's level. |
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Blessing of Seraphim Gift of Seraphim | Buff duration increased. | |
Transfer Pain | Transferred HP % of received damage 7%/14%/21%/28%/35% |
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Spectral Master
Level | Skill Name | Description |
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4* | Lord Raise | Specter's Dance: Cooldown: 3 sec. Servitor's stats will be considerably boosted. Basic attack range: 700. |
3* | Summon Phantom Cubic | 'Dagger Resistance' effect has been replaced by 'Resistance to All Weapons'. Trigger cooldown is decreased. The additional attack power will increase depending on the skill's level and it's enchant level. Summon Phantom Cubic Lv. 2 / 3 Trigger cooldown: 6 sec. +1: 5 sec. +2: 4 sec. +3: 3 sec. Summon Phantom Cubic Lv. 4 Trigger cooldown: 5 sec. +1: 4 sec. +2: 3 sec. +3: 2 sec. |
3* | Powerful Servitor Share | The passive properties of the updated doll system will now also be transferred to servants. The passive properties of the Expanse Rune will be transferred to the servant. |
3* | Ray of Light | The skill is now AOE Casting time: 3 sec. |
3* | Ethereal Strike | Casting time: 3 sec. |
3* | Enhanced Ethereal Strike | In PvP, the second attack has a 1 sec. cooldown. |
2* | Servitor Life Balance Lv. 2 will be removed.. A new skill: Servitor Soul Balance will be added. |
New skill. Equalizes your HP and that of your servitor. Requires: Spellbook: Servitor Soul Balance will be added. Lv. 1 Equalizes your HP and that of your servitor. Restores 10% of Max HP.(Cooldown: 15 sec.) Lv. 2 Equalizes your HP and that of your servitor. Restores 15% of Max HP.(Cooldown: 15 sec.) Lv. 3 Equalizes your HP and that of your servitor. Restores 20% of Max HP.(Cooldown: 15 sec.) |
3* | Servitor Ultimate Defense Lv. 3 | Cooldown has been reduced: 5 min. |
1* | Artifact | Learning level: 76. Requires: Spellbook: Artifact. Max. HP +1000 P. Def. +150 M. Def. +150 The following effects are applied when enchanted: Enchant level +1 Max. HP + 2000 P. Def. + 300 M. Def. + 300 Enchant level +2 Max. HP + 3000 P. Def. + 450 M. Def. + 450 +2: Ethereal Strike → Enhanced Ethereal Strike Amount of attacks: 2 Enchant level +3 Max. HP +5000 P. Def. +750 M. Def. +750 Enhanced Ethereal Strike → Ethereal Strike: Artifact Increases attack power. The second attack's cooldown in PvP is removed. |
Swift Servitor Recharge | Recovers servitor's MP. Available when MP < 80%. Auto-use available |
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Summon Spectral Lord | Dark Burst (replaces Corpe Burst): inflicts magic damage on a target and nearby enemies. Range: 600 Dicing Death: now has critical chance. The chance to cancel enemy's target increase according to the skill's level. Dark Curse: now can be casted with 600 range. Skills' MP Consumption is decreased. Speed -23%. |
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Summoner Armor Mastery | Max HP bonus effect has been added on the following skill's levels: Lv. 8 Max. HP +5% Lv. 9 Max. HP +7% Lv. 10 Max. HP +9% Lv. 11 Max. HP +11% Lv. 12 Max. HP +13% Lv. 13 Max. HP +15% |
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Nightshade (servitor) | Phantom Stun (new skill): inflicts damage and temporarily stuns nearby enemies. Cooldown decreases according to the skill's level. |
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Spirit Sharing | New skill (active). For 20 min., increases P. Atk., M. Atk., Atk. Spd., Casting Spd., P./M. Critical Rate. Bonuses scale with skill's level. |
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Transfer Pain | Transferred HP % of received damage 7%/14%/21%/28%/35% |
Warriors
Duelist
Level | Skill Name | Description |
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4* | Challenger: Master | Effect P. Skill Damage will be changed: P. Skill Damage in PvP +10% |
3* | Blade Wave Blade Wave: Challenger |
+1: PvE: Attacks up to 12 targets. +2: PvE: Attacks up to 12 targets. +3: PvE: Attacks up to 12 targets (Blade Wave only). - The enchant effect 'Decreases cooldown' is removed (as cooldown has been decreased since +0). - PvP and PvE targets will now be equal (in accordance to PvP targets). - The reduced cooldown when attacking a monster will be removed. (The same changes are applied to Blade Wave - Challenger). |
3* | Slashing Blades | Target limit: up to 8 targets |
3* | Slashing Blades - Master | Target limit: up to 14 targets |
2* | Blade Rush | Range: 600 Can be used if the distance to the target is more than 80. Target's defense ignore: 10% |
2* | Final Secret: Dual Weapons Blade Spirit |
- The Damage +15% effect from Final Secret: Dual Weapons will be changed for Damage +10%.. - The other Damage +5% bonus, will be moved to the Blade Spirit skill, as part of the enchant effects: +0 Enchant level: Damage +2% +1 Enchant level: Damage +4% +2 Enchant level: Damage +6% +3 Enchant level: Damage +10% Note:by applying this change, that +5% Damage bonus becomes permanent (instead of only applying when using Final Secret: Dual Weapons). |
1* | Indestructible Blade | Duration: 3 sec. |
1* | Ultimate Rising Attack | The following changes are applied on the skill enchant effects:: +2: In PvP, the second attack has a 2 sec. cooldown. +3 Increases attack power. The second attack's cooldown in PvP is removed. Skill Critical Rate will be increased. |
Rush | Range is increased: Lv. 1: 500 Lv. 2: 550 Lv. 3: 600 |
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Blade Storm Dance | Cooldown: 3 sec. |
Titan
Level | Skill Name | Description |
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4* | Titan Champion | The following reductions are applied: Fear Atk. Rate +30% Knockback Atk. Rate +30% Lv. 1: The skill now includes M. Def. and Knockback Resistance effects. M. Def. +10%, Knockback Resistance +10% |
3* | Titanic Sweep | Target limit of 20 targets. The skill AoE range: 250. When making the 3 enhanced attacks, the skill AoE range was already 250. |
3* | Titanic Weapon | On Lv. 3, when using Titanic Sweep, the chance to make 3 enhanced attacks: 30%. |
3* | Titanic Break | Another Knockback debuff cannot be applied on the target for 5 sec. after this one expires. |
1* | Demolition Formula | The following changes are applied on the skill enchant effects:: When enchanted up to +2: In PvP, the second attack has a 1 sec. cooldown. When enchanted up to +3:: Increases attack power. The second attack's cooldown in PvP is removed. Increases attack skill range. With a certain chance it attacks three times. |
Rush | Range is increased: Lv. 1: 500 Lv. 2: 550 Lv. 3: 600 |
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Full Knockdown | Cooldown is increased: 15 sec. → 20 sec. Removed when learning a skill Titanic Break. |
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Frenzy Guts |
Requirements for learning a skill Lv. 8: 100.000.000 Adena. |
Grand Khavatari
Level | Skill Name | Description |
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4* | Khavatari Ancient Spirit Totem | Cacophony of War has been completely revamped. The following skill will be deleted upon getting the skill: Zealot, Bison Spirit Totem. Casting time: 1.5 sec Cooldown: 1 min. Duration: 20 min. Target: Character Applies to: Single target Equipment: Fist Weapon Description: P. Atk. +25% P. Skill Damage +10% Atk. Spd. +25% P. Skill Critical Rate +25% P. Skill Critical Damage +35% Speed +25 Knockback Atk. Rate +30% Suppression Atk. Rate +30% Max. HP +10%. Depending on the remaining HP, applies one of the following effects: <31-60% HP> P. Atk. +20% Atk. Spd. +10% P. Def. +10% M. Def. +10% <0-30% HP> P. Atk. +30% Atk. Spd. +15% P. Def. +15% M. Def. +15% |
3* | Life Force Harmony: Grand Khavatari | A new level will be added: Lv. 2. - Learning level: Lv. 90. - Requires: Spellbook: Life Force Harmony. Max. HP +5000 Depending on your current HP, the following effects are applied: Received damage -5% M. Def. +10% P. Skill MP Consumption -10% P. Skill Cooldown -10% P. Skill Power +5% |
3* | Burning Strike | When enchanted: - The additional attack now has similar power to the first attack. - The P./M. Atk. debuff is applied without cooldown. The skill's critical rate will be increased. Now its an AoE skill. Attacks 3 targets. Range: 150. |
2* | Burning Assault | Raging Force is not removed upon learning this skill. Ignores 10% of the target's defense. |
2* | Khavatari Spirit | P. Skill Critical Rate bonus is added upon enchanting the skill. +1 P. Skill Critical Rate +4% +2 P. Skill Critical Rate +8% +3 P. Skill Critical Rate +12% |
2* | Burning Storm | New skill. Available levels: 8 The following skill will be deleted upon getting the skill: Force Storm. Casting range: 600 Casting time: 2 sec. Cooldown: 3 sec. Target: Enemies Applies to: Range Description: Strikes the target and nearby enemies with 2965-3565 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. The energy skills formula has been improved. Energy skills base damage will be increased by approximately 30%. Skill's critical chance will be increased, depending on skill's level. |
1* | Fierce Rush | New skill. Available levels: 6 The following skill will be deleted upon getting the skill: Rush. Casting range: 600 Casting time: 1 Cooldown: 3 sec. Target: Enemies Applies to: Single target Description: СCharges at the target with 4000-5000 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. |
1* | Hurricane Smack | Learning level: 76. Requires: Spellbook: Hurricane Smack Replaces: Hurricane Assault. Attacks the enemy. Increases power upon consuming Momentum. The skill's critical rate will be increased. The following effects are applied when enchanted: Enchant level +1 Increases attack power. Enchant level +2 Increases attack power. Increases number of attacks 2. Enchant level +3 Increases attack power. The second attack's cooldown in PvP is removed. |
Hurricane Assault | The energy skills formula has been improved. Energy skills base damage will be increased by approximately 30%. Range increased: 150. A defense ignore effect has been added: Ignores 10% of the target's defense. |
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Force Storm | The energy skills formula has been improved. Energy skills base damage will be increased by approximately 30%. |
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Hawk Nature | A new effect is added: Max. HP +15%. | |
Rush | Range is increased: Lv. 1: 400 → 500 Lv. 2: 450 → 550 Lv. 3: 500 → 600 |
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Break Duress | A new level has been added, with a lower casting time and cooldown, not requiring Momentun anymore to be used, and with a CP recovery effect. New skill level: Lv. 4. Learning level: 80. Upon learning, Braveheart is deleted. Casting time: 3 sec. Cooldown: 2 min. Uses your spirit energy to remove Paralysis/Shock/Sleep/Hold/Suppression debuffs. Recovers 2000 CP. |
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Full Knockdown | Cooldown is increased: 15 sec. → 20 sec. |
Vanguard Rider
Level | Skill Name | Description |
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4* | Wild Evolution | Description effect: Max. HP +20%. P. Skill Critical Rate +15% Knockback Atk. Rate +25% PvE damage +5% |
3* | Giant's Stomp | Added attack effect to base skill: 6000 power. Enchant effects have been changed: +1: cooldown is decreased to 35 sec. +2: cooldown is decreased to 25 sec. +3: cooldown is decreased to 15 sec. Increases attack power. Attacks twice. |
3* | Darkness Unleashing | P. Atk. bonus: +20% |
2* | Wild Rush Wild Rush: Assault |
Casting range: Lv. 1: 500 Lv. 2: 550 Lv. 3: 600 |
2* | Shadow Scratch | Cooldown: 4 sec. |
2* | Instigator | The following effect is added when the skill is enchanted: Enchant level +1 PvE damage +3% Enchant level +2 PvE damage +8% Enchant level +3 PvE damage +15% |
2* | Reinforced Beast | Learning level: 85. Requires: Spellbook: Reinforced Beast. This skill is replaced by Wild Evolution when learned. Description: The beast reinforces your potential in battle. Max. BP +20% Max. HP +10% P. Atk. +10% P. Critical Damage +10% P. Skill Critical Damage +10% |
1* | Amazing Piercing | The skill now requires Spellbook: Amazing Piercing to be learned (instead of Magical Tablets).. The following effects are applied when enchanted: Enchant level +1 Increases attack power. Enchant level +2 Increases attack power. Increases number of attacks 2. In PvP, the second attack has a 1 sec. cooldown. Enchant level +3 Increases attack power. The second attack's cooldown in PvP is removed. |
Threatening Swing | Skill Critical Rate will be increased. | |
Lionheart | The skill has been added to the class. | |
Blazing Beast | BP decreases slower when hit, allowing the buff to last for longer. | |
Wild Scratch | Cooldown: 8 sec. | |
Power Provoke | New skill (active). Provokes nearby enemies. AOE Range: 800. Cooldown : 8 sec |
Dreadnought
Level | Skill Name | Description |
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4* | Great Sweep | Cooldown: 30 sec. Fixed Cooldown skill. Skill attack radius Great Sweep. Damage focuses on the target and deals Damage around it. With a 50% chance, deals an additional attack. |
3* | Spear Cage | Cooldown: +0 Spear Cage: 45 sec. +1 Spear Cage: 35 sec. +2 Spear Cage: 25 sec. +3 Spear Cage: 15 sec. - The additional attack now has similar power to the first attack. - Fixed cooldown is removed on all levels. |
2* | Unleashed Power | Some bonuses have been improved. Other effects have been added. Unleashed Power Lv. 1 Shock Atk. Rate +10% AoE Skill Damage +1% Unleashed Power Lv. 2 Shock Atk. Rate +15% AoE Skill Damage +3% Unleashed Power Lv. 3 Shock Atk. Rate +30% AoE Skill Damage +5% |
1* | Fierce Rush | New skill. Available levels: 6 The following skill will be deleted upon getting the skill: Rush. Casting range: 600 Casting time: 1Cooldown: 3 sec. Target: Enemies Applies to: Single target Description: Charges at the target with 4000-5000 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. |
1* | Amazing Thunder Storm Mastery | A new effect has been added: Shock Atk. Rate +15% |
1* | Amazing Spike Thrust | The skill is no longer a passive skill, but an active skill. Increased additional attack power and critical hit chance. The following effects are applied when enchanted: Enchant level +0 Attacks the enemy. With a certain chance, makes an additional attack. Enchant level +1 Increases attack power. Enchant level +2 Increases attack power. Increases number of attacks 2. In PvP, the second attack has a 2 sec. cooldown. Enchant level +3 Increases attack power. The second attack's cooldown in PvP is removed. |
Revival | Cooldown is decreased: 5 min. | |
Spear Rumble | Cooldown is decreased: 20 sec. | |
Provoke | The skill can be auto-used. AOE range increased: 800. Cooldown: 8 sec. Debuff duration decreased: 5 sec. |
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Amazing Vortex | New skill. Available levels: 16 The following skill will be deleted upon getting the skill: Vortex. AOE Range: 180 Casting time: 1.8 sec. Cooldown: 3 sec. Target: Character Applies to: Range Equipment: Spear Description: Attacks nearby enemies with 4993-6572 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. |
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Rush | Range is increased: Lv. 1: 500 Lv. 2: 550 Lv. 3: 600 |
Fortune Seeker
Below are the effects Blessed Rush
Level | Skill Name | Description | |
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4* | Rolling Dice | Fixed cast time has been removed. - Cooldown: 1 min. - The skill effects have been reworked: For 20 min.: P. Atk. +40% P. Skill Critical Rate +25% P. Skill Critical Damage +25% Attack range +100 Skill range +100 Atk. Spd. +30% Shock Atk. Rate +20% Imprisonment Atk. Rate +15% Max. HP +25%, momentarily recovers HP. Speed +20 With a certain chance when attacking, randomly applies an additional buff for 8 sec. - Strength: PvP damage +5% - Swiftness: Speed +10 - Resilience: Max. HP +5000, momentarily recovers HP. (Trigger cooldown: 15 sec.) |
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3* | Magnitude | Learning level: 85. Available levels: 3. Requires: Spellbook: Magnitude. Replaces: Earthquake. Description - The skill can now also be used while holding a Sword/ Blunt Weapon. - Spirit Ore consumption: 1 pc - Target cancel change: 25%. - Affected targets; 4+5. - Cooldown: 8 sec. Learning Lv. 1 Attacks nearby enemies with 6392 power and cancelling their targets. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Learning Lv. 2 Attacks nearby enemies with 7031 power and cancelling their targets. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Learning Lv. 3 Attacks nearby enemies with 7734 power and cancelling their targets. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. |
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3* | Fortune Time | Duration: 2 min. 30 sec. Cooldown: 5 min. Spirit Ore consumption: 20 pc. A new effect has been added: Speed +10 Increased Maximum Level skill Fortune Time. The effects increase depending on the level. Level 1 Max. HP +20% Max. HP +2500 P. Skill Power +5% Level 2 Max. HP +22% Max. HP +3000 P. Skill Power +7% Level 3 Max. HP +23% Max. HP +5000 P. Skill Power +10% Level 4 Max. HP +25% Max. HP +10 000 P. Skill Power +13% |
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3* | Trophy Thief | The spoil effect from the skill will be removed, because it negatively affects the farming capacity of a party of which the character is a part. Note: this change is a correction. When enchanted up to +1: Amount of targets: up to 5 enemies. Cooldown: 6 sec. When enchanted up to +2: Amount of targets: up to 9 enemies. Cooldown: 5 sec. When enchanted up to +3:: - Attacks up to 12 targets. - Attacks twice. |
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2* | Dwarven's Final Secret | Learning level: 85. Available levels: 1. Requires: Spellbook: Dwarven's Final Secret. Replaces: Final Secret.For 30 sec.: P. Skill Power +10% PvP damage bonus +15% Bow Resistance +60% M. Damage Resistance +60% Speed +20 |
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2* | Adena Stun | Description changes. Casting range: 500. The base buff cancel chance skill: 30% The skill ignores 10% of the target's defense, and can be Critical. Cooldown is increased: 10 sec. → 15 sec. |
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2* | Golden Stone | - Duration Imprisonment debuff: 3 sec. - Cooldown: 50 sec. - Now affects up to 5 targets (in both PvP/PvE). - During the Imprisonment debuff duration, affected enemies can be attacked only by the Fortune Seeker (the debuff isn't removed on attack) - Debuff applied when the Imprisonment debuff is over remains without changes. Duration debuff "Stone Body": 3 sec |
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2* | Life Gain | The following changes are applied on the skill enchant effects: +1: P. Skill Critical Damage: +5% +2: P. Skill Critical Damage: +10% +3: P. Skill Critical Damage: +15% |
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1* | Fierce Rush | New skill. Available levels: 6 The following skill will be deleted upon getting the skill: Rush. Casting range: 600 Casting time: 1 Cooldown: 3 sec. Target: Enemies Applies to: Single target Description: Charges at the target with 4000-5000 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. |
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1* | Jump Attack | Learning level: 76. Available levels: 6. Requires: Spellbook: Jump Attack. When learning replaces skill Fierce Rush The skill 'Fierce Rush' has been removed from Fortune Seeker.. Attacks the target with 4000~5000 power (depending on the skill level). Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Applies Quicksand that decreases the enemy's Speed. Quicksand Speed -50~-100 (depending on the skill level). |
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1* | Hammer Assault | Learning level: 76. Requires: Spellbook: Hammer Assault. Replaces: Fatal Strike. A powerful hammer strike. Attacks the enemy. The following effects are applied when enchanted: Enchant level +1 Increases attack power. Enchant level +2 Increases attack power. Increases number of attacks 2 In PvP, the second attack has a 1 sec. cooldown.. Enchant level +3 Increases attack power. The second attack's cooldown in PvP is removed. |
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Armor Crush | Fixed cooldown has been removed. | ||
Earthquake | - Target Cancel effect target has removed. - Levels 10-15 removed skill. - Amount affected targets: 3+4. |
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Dwarven Weapon Mastery | Triggered Buff The Blessing of Stun trigger buff is now also applied when using a Spear. When Blessing of Stun buff is triggered: Shock Atk. Rate bonus will be decreased: +20%. |
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Dwarven Armor Mastery | - Light armor effect: All received Critical Rate -5% (depending on level). - Heavy armor effect: All received Critical Damage -5% (depending on level). The following effects have been changed: Level 2 All received Critical Damage -2% All received Critical Rate -2% Level 3 All received Critical Damage -3% All received Critical Rate -3% Level 4 All received Critical Damage -3% All received Critical Rate -3% Level 5 All received Critical Damage -4% All received Critical Rate -4% Level 6 All received Critical Damage -4% All received Critical Rate -4% Level 7 All received Critical Damage -4% All received Critical Rate -4% Level 8 All received Critical Damage -5% All received Critical Rate -5% Level 9 All received Critical Damage -5% All received Critical Rate -5% Level 10 All received Critical Damage -5% All received Critical Rate -5% Level 11 All received Critical Damage -5% All received Critical Rate -5% Level 12 All received Critical Damage -5% All received Critical Rate -5% Level 13 All received Critical Damage -5% All received Critical Rate -5% Level 14 All received Critical Damage -5% All received Critical Rate -5% Level 15 All received Critical Damage -5% All received Critical Rate -5% |
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Rush | Range is increased: Lv. 1: 500 Lv. 2: 550 Lv. 3: 600 |
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Amazing Vortex | New skill. Available levels: 16 The following skill will be deleted upon getting the skill: Vortex. AOE Range: 180 Casting time: 1.8 sec. Cooldown: 3 sec. Target: Character Applies to: Range Equipment: Spear Description: Attacks nearby enemies with 4993-6572 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. |
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Provoke | The skill can be auto-used. Attracts nearby enemies. AOE range increased: 300 → 800. Cooldown is decreased: 30 → 8 sec. |
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Weapon Reinforcement | P. Atk. bonus has been increased on Lv. 6: +20% → +30% When applying the debuff, a Speed reduction effect will also be applied: Lv. 1-5 → Speed -10% Lv. 6 → Speed -15% |
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Fortune Seeker's Blessing | A new passive skill called Fortune Seeker's Blessing has been added. Required Spellbooks Spellbook: Fortune Seeker's Blessing or Spellbook: Fortune Seeker's Blessing (Sealed) Learning level 76 The blessing of luck fills you with power. When using Fortune Seeker's Mark, increases additional reward acquisition rate depending on the combat power level. Additional reward acquisition rate +20% Additional reward acquisition rate +50% Fortune Time → Blessed Fortune Time Adds base effects: - P. Skill Critical Rate - Received P. Skill Critical Rate decrease - Received skill damage decrease - PvE Damage bonus Blessed Fortune Time enhances the skill. Rush → Blessed Rush - Turns into an AoE P. Skill. - Can be used regardless of the distance to the target. - Increases skill range. |
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Blessed Rush | Reduced Casting range skill: 700 → 600. | ||
Level skill | Learning level | Effect by level | |
1 | 76 | Max. HP +20% Max. HP +2500 P. Skill Power +5% P. Skill Critical Rate +5% Received P. Skill Critical Rate -5% Received skill damage -5% PvE Damage bonus +5% Rush → Blessed Rush | |
2 | 85 | Max. HP +22% Max. HP +3000 P. Skill Power +7% P. Skill Critical Rate +7% Received P. Skill Critical Rate -7% Received skill damage -7% PvE Damage bonus +7% Rush → Blessed Rush |
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3 | 92 | Max. HP +23% Max. HP +5000 P. Skill Power +10% P. Skill Critical Rate +10% Received P. Skill Critical Rate -10% Received skill damage -10% PvE Damage bonus 10% Rush → Blessed Rush |
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4 | 94 | Max. HP +25% Max. HP +10 000 P. Skill Power +13% P. Skill Critical Rate +13% Received P. Skill Critical Rate -13% Received skill damage -13% PvE Damage bonus +13% Rush → Blessed Rush |
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The duration and cooldown of Blessed Fortune Time remains the same as for Fortune Time: Duration:2 min. 30 sec. Cooldown: 5 min. |
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Blessed Rush skill effect is as follows | |||
Level | Effect | ||
1 - 3 | Turns into an AoE skill. Can be used regardless of the distance to the target. Increases skill range. Attacks the target and nearby enemies power 6500/ 7000/ 7500. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. В PvE/ PvP: attacks up to 3 targets. |
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The Jump Attack skill has been deleted. |
Maestro
Level | Skill Name | Description |
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4* | Prime Master Transformation | Some effects have been improved. It is time to discover the power of Prime Master. Max. HP +40000 P. Atk. +20% P. Skill Critical Rate +10% → +20% P. Skill Critical Damage +10% → +20% P. Skill Damage в PvP +5% (new) Speed +10 (new) Shock Atk. Rate +20% Debuff/ Anomaly Resistance +10% Object damage in the World Siege +25 Skill upgrade Armor Crush Attack range +100 Skill range +100 - Momentarily recovers HP: 20.000 HP. |
4* | Mass Armor Crush | Fixed cooldown has been removed. |
3* | Blacksmith Attack | Shield defense ignore effect has been added. Target's Defense Ignore effect has been added 10% Range increased: 600 Skill Critical Chance has been increased. Stun Atk. Rate has been increased. |
3* | Mechanical Masterpiece | - The triggered additional attack's base skill critical rate will be decreased 5% → 10%. - The triggered additional attack will now have a 0.5 sec. cooldown. Additional attack critical chance has been increased. Additional attack power is increased and ignores 10% of the target's defense. Triggered Stun debuff duration 3 sec The triggered additional attack will now have a 0.5 sec. cooldown. |
3* | Hammer Rumble | The following changes are applied on the skill enchant effects: When enchanted up to +1: Amount of targets: up to 5 enemies. Cooldown: 6 sec. When enchanted up to +2: Amount of targets: up to 9 enemies. Cooldown: 5 sec. When enchanted up to +3:: Attacks up to 12 targets. Attacks twice. |
2* | Dwarven's Final Secret | Learning level: 85. Available levels: 1. Requires: Spellbook: Dwarven's Final Secret. Replaces: Final Secret. For 30 sec.: P. Skill Power +10% PvP damage bonus +15% Bow Resistance +60% M. Damage Resistance +60% Speed +20 |
2* | Unlock Mechanism | Learning level: 76. Available levels: 1. Requires: Spellbook: Unlock Mechanism. Replaces: Braveheart. When used, removes Hold/ Imprisonment debuffs. For 5 sec., Hold/ Imprisonment Resistance +30%. Recovers 1000 CP. |
2* | Life Gain | The following changes are applied on the skill enchant effects: +1: P. Skill Critical Damage: +5% +2: P. Skill Critical Damage: +10% +3: P. Skill Critical Damage: +15% |
1* | Hammer Assault | Learning level: 76. Requires: Spellbook: Hammer Assault. Replaces: Fatal Strike. A powerful hammer strike. Attacks the enemy. The following changes are applied on the skill enchant effects: Enchant level +1 Increases the skill power. Enchant level+2 Increases attack power. Increases number of attacks 2. In PvP, the second attack has a 1 sec. cooldown. Enchant level+2 Increases attack power. The second attack's cooldown in PvP is removed. |
Armor Crush | Fixed cooldown has been removed. | |
Earthquake | - Removed target cancel effect. - Removed 10-15 skill levels Affected targets: 3+4. |
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Dwarven Weapon Mastery | The Blessing of Stun trigger buff is now also applied when using a Spear. When Blessing of Stun buff is triggered: Shock Atk. Rate bonus +20%. |
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Dwarven Armor Mastery | Light armor effect: All received Critical Rate -5% (depending on level). - Heavy armor effect: All received Critical Damage -5% (depending on level). The following effects have been changed: Level 2 All received Critical Damage -2% All received Critical Rate -2% Level 3 All received Critical Damage -3% All received Critical Rate -3% Level 4 All received Critical Damage -3% All received Critical Rate -3% Level 5 All received Critical Damage -4% All received Critical Rate -4% Level 6 All received Critical Damage -4% All received Critical Rate -4% Level 7 All received Critical Damage -4% All received Critical Rate -4% Level 8 All received Critical Damage -5% All received Critical Rate -5% Level 9 All received Critical Damage -5% All received Critical Rate -5% Level 10 All received Critical Damage -5% All received Critical Rate -5% Level 11 All received Critical Damage -5% All received Critical Rate -5% Level 12 All received Critical Damage -5% All received Critical Rate -5% Level 13 All received Critical Damage -5% All received Critical Rate -5% Level 14 All received Critical Damage -5% All received Critical Rate -5% Level 15 All received Critical Damage -5% All received Critical Rate -5% |
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Rush | Range is increased: Lv. 1: 500 Lv. 2: 550 Lv. 3: 600 |
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Amazing Vortex | New skill. Available levels: 1 6The following skill will be deleted upon getting the skill: Vortex. AOE Range: 180 Casting time: 1.8 sec. Cooldown: 3 sec. Target: Character Applies to: Range Equipment: Spear Description: Attacks nearby enemies with 4993-6572 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. |
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Provoke | The skill can be auto-used. Attracts nearby enemies. Range increased: 800. Cooldown is decreased: 8 sec. |
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Weapon Reinforcement | When applying the debuff, a Speed reduction effect will also be applied: Lv. 1-5 → Speed -10% |
Doombringer
Level | Skill Name | Description |
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4* | Overwhelming Power | A new effect is added: - Basic attack range +100 - Range skill +100 - Max. HP +2500 Cooldown 1 min. Overwhelming Force - Force - Enuma Elish: skill critical chance has been increased. - Force - Rush Impact: skill critical chance has been increased. |
3* | Spread Wing | Learning level: 76. Requires: Spellbook: Spread Wing. Spreads wings to attack nearby enemies. The following effects are applied when enchanted: Enchant level +1 Increases attack power. Increases the number of targets. Enchant level +2 Increases attack power. Increases the number of targets. Enchant level +3 Increases attack power. Attacks twice. |
3* | Soul Mark | The skill can no longer be enchanted. |
2* | Extended Life | The skill can now be learned up to Lv. 4. |
2* | Powerful Disarm | The following changes are applied on the skill enchant effects: When enchanted up to +1: Max. CP +500 P. Skill Critical Rate +3% PvE damage +3% Cooldown decreases: 45 sec. When enchanted up to +2: Max. CP +800 P. Skill Critical Rate +6% PvE damage +6% Cooldown decreases:40 sec. When enchanted up to +3:: Max. CP +1200 P. Skill Critical Rate +10% PvE damage +10% Cooldown decreases:30 sec. |
2* | Shattered Soul | Learning level: 85. Requires: Spellbook: Shattered Soul. This skill is replaced by Overwhelming Power when learned. Cooldown: 3 min. (Fixed Cooldown skill). Duration is increased: 30 sec. → 1 min. Description: P. Atk. +10% P. Skill Critical Rate +10% P. Skill Critical Damage +10% P. Skill Power +5% Max. HP +5% |
1* | Amazing Soul Smash | The skill now requires Spellbook: Amazing Soul Smash to be learned (instead of Magical Tablets). The skill is no longer a passive skill, but an active skill. Skill Critical Rate is increased. The following effects are applied when enchanted: Enchant level +1 Increases attack power. Increases the first attack power if the enemy is stunned. Enchant level +2 Increases attack power. Increases the first attack power if the enemy is stunned. Enchant level +3 Increases attack power. Increases the first attack power if the enemy is stunned. |
Rush Impact | Range is decreased: Lv. 2: 550 Lv. 3 and above: 600 Disability (debuff applied when using Rush Impact): - HP Drain -50% |
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Soul Roar | A new level is added:: Soul Roar Lv. 4 Increases Max HP and Max CP. When used, recovers 50% HP.Max. HP +50% Max. CP +25% |
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Heavy Armor Mastery | - All received Critical Rate reduction will be decreased -1% ~ -10%. - All received Critical Damage reduction will be decreased -1% ~ -10%. |
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Light Armor Mastery | - All received Critical Rate reduction will be decreased -1% ~ -10%. - All received Critical Damage reduction will be decreased -1% ~ -10%. |
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Enuma Elish | Skill Critical Rate is increased. | |
Rush | Range is increased: Lv. 1: 500 Lv. 2: 550 Lv. 3: 600 |
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Disability | Max HP reduction has been removed. HP Drain reduction has been decreased to -90%. |
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Collect Light Souls Collect Shadow Souls |
Cooldown: Lv. 1: 300 sec. Lv. 2: 300 sec. |
Soul Hound
Level | Skill Name | Description |
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3* | Lightning Tornado | Soul Hound’s Lightning Tornado skill effect has been changed. Before When Soul Spark is used, it triggers an additional attack. After When learned, the Soul Spark skill is enhanced. Soul Spark → Thunder Soul Spark Enchant effect: number of attacks: 1 → 2 times Ultimate Soul Spark → Ultimate Thunder Soul Spark Enchant effect: number of attacks: 2 → 3 times |
2* | Fragarach | Paralyze effect has a 10 sec. cooldown. |
Light Armor Mastery | - All received Critical Rate reduction will be decreased -1% ~ -10%. - All received Critical Damage reduction will be decreased -1% ~ -10%. |
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Soul Strike | Trigger cooldown after a physical skill increased: 10 sec. Trigger cooldown after a magic skill increased: 10 sec. |
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Shadow Bind | Range decreased: 600 | |
Voice Bind | Range decreased: 600 | |
Lightning | Range decreased: 600 | |
Collect Light Souls Collect Shadow Souls |
Cooldown is decreased: Lv. 1: 300 sec. Lv. 2: 300 sec. |
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Resonance | Enchant value effect has been added to the Soul Hound's Resonance skill. A new effect is added: - Max. HP +2000 Additional effect +1 Skill Power +2% +2 Skill Power +4% +3 Skill Power +7% |
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MP Consumption of the Soul Hound's Soul Spark skill has been changed. |
Bards
Sword Muse
Level | Skill Name | Description |
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4* | Amadeus | Description skill: - Max. HP +10000. - The AoE range will be increased: 500. - The amount of affected targets will be increased: 20. |
3* | Music Mastery | The following additional effect will be added according to STR: STR 68-80: increased amount of targets affected, +2 → +5. Max. HP +1500 STR 81-94: increased amount of targets affected, +4 → +5. Max. HP: +2500 STR 95+: Amount of targets +10 Max. HP: +4000 |
3* | Songs | The AoE range will be increased: 250 → 300. Amount of affected targets: 20. |
3* | Song of Silence | The following changes are applied on the skill enchant effects: Enchant level +1: Cooldown:50 sec. / Silence Atk. Rate considerably increases. Enchant level +2: Cooldown:40 sec. / Silence Atk. Rate considerably increases. Enchant level +3: Cooldown:30 sec |
2* | Extended Life | The skill can now be learned up to Lv. 4. |
Bard's Assault | Strikes the target and nearby enemies. PvP: Attacks up to 5 targets. PvE: Attacks up to 5 targets. The following effects are applied when enchanting the skill: Enchant level +1 Increases attack power. Increases the number of targets. Enchant level +2 Increases attack power/ Attack range. Increases the number of targets. Enchant level +3 Increases the number of targets. Increases the number of attacks. |
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2* | Sword Symphony | When is triggered, the following effect will be changed: : Sword Blessing Lv. 5 P. Skill Evasion +40% M. Skill Evasion +40% Cooldown: 60 sec. |
1* | Dash Assault | New skill. Available levels: 6 The following skill will be deleted upon getting the skill: Rush. Casting range: 600 Casting time: 1 Cooldown: 3 sec. Target: Enemies Applies to: Single target Description: Charges at the target with 4000-5000 power. Ignores Shield Defense Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. |
1* | Frantic Pace | The following effects are applied when enchanted: Enchant level +1 Increases attack power. Enchant level +2 Increases attack power. Increases number of attacks 2. In PvP, the second attack has a 1 sec. cooldown. Enchant level +3 Increases attack power. The second attack's cooldown in PvP is removed. |
Bard's Armor Mastery | Description эффекта: All received Critical Damage -5%~-10% | |
Rush | New skill (active) Range is increased: Lv. 1: 500 Lv. 2: 550 Lv. 3: 600 |
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Deadly Strike | New skill levels have been added: 9-15. | |
Song of Vitality | A new skill level has been added (Lv. 2). Learning level: 82. Requires: Adena x5.000.000. Song of Vitality Lv. 2 Elven life-praising song. PvE Damage bonus +30% All Critical Damage +5% Atk. Spd. +100 |
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Song of Earth | Additional bonuses have been added: P. Def. +10% M. Def. +10% P. Def. +4% M. Def. +4% |
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Additional Strain | Duration is decreased: 8 sec. → 3 sec. |
Spectral Dancer
Level | Skill Name | Description |
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4* | Flamenco | The following effects will be changed: Max. HP +10000. Self buff:: P. Skill Critical Damage +10%. Buff (for caster and allies): All Critical Damage skills +10%. Additional attack chance when attacking with Rapid Frantic Pace: 35%. - Range АоЕ: 500. - The amount of affected targets 20 |
3* | Dance Mastery | The following additional effect will be added according to STR: STR 68-80: increased amount of targets affected, +2 → +5. Max. HP +1500 STR 81-94: increased amount of targets affected, +4 → +5. Max. HP: +2500 STR 95+: amount of affected targets:+10 Max. HP: +4000 |
3* | Dances | Range АоЕ: 300 amount of affected targets: 20. |
3* | Dance of Medusa | The following changes are applied on the skill enchant effects: Enchant level +1: Cooldown:50 sec. / Petrification Atk. Rate considerably increases. Enchant level +2: Cooldown:40 sec. / Petrification Atk. Rate considerably increases. Enchant level +3: Cooldown: 30 sec. |
2* | Extended Life | The skill can now be learned up to Lv. 4. |
2* | Bard's Assault | Strikes the target and nearby enemies. PvP: Attacks up to 5 targets. PvE: Attacks up to 5 targets. The following effects are applied when enchanting the skill: Enchant level +1 Increases attack power. Increases the number of targets. Enchant level +2 Increases attack power./ Attack range. Increases the number of targets. Enchant level +3 Increases the number of targets. Increases the number of attacks. |
1* | Dash Assault | New skill. Available levels: 6 The following skill will be deleted upon getting the skill: Rush. Casting range: 600 Casting time: 1 Cooldown: 3 sec. Target: Enemies Applies to: Single target Description: Charges at the target with 4000-5000 power. Ignores Shield Defense Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. |
1* | Frantic Pace | The following effects are applied when enchanted: Enchant level +1 Increases attack power. Enchant level +2 Increases attack power. Increases number of attacks 2. In PvP, the second attack has a 1 sec. cooldown. Enchant level +3 Increases attack power. The second attack's cooldown in PvP is removed. |
Dark Elven Magic Affinity | The following effect will be added: Debuff/ Anomaly Resistance +20% | |
Dance of the Mystic | The following effect will be added: Debuff/ Anomaly Resistance +10%. | |
Bard's Armor Mastery | The following effect skill All received Critical Damage -5%~-10% |
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Rush | New skill (active)Range is increased: Lv. 1: 500 Lv. 2: 550 Lv. 3: 600 |
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Dance of Blood | Increases attack range. |
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Deadly Strike | New skill levels have been added: 9-15. | |
Dance of Berserker | A new skill level has been added (Lv. 2). Learning level: 82. Requires: Adena x5.000.000. Dark Elven battlerage-praising song. PvE Damage bonus +30% All Critical Damage +5% Speed +20 |
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Dance of Warrior | Additional bonuses have been added: P. Atk. +10% M. Atk. +10% P. Atk. +4% M. Atk. +4% |
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Daggers
Adventurer
Level | Skill | Description |
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3* | Dark Blow | Adena requirement for learning Lv. 2 has been decreased: 1.000.000 Adena. Adena requirement for learning Lv. 3 has been decreased: 3.000.000 Adena. Adena requirement for learning Lv. 4 has been decreased: 5.000.000 Adena. |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Fatal Accuracy Lv. 2 | The following effects are added when enchanting the skill: Enchant Level +1 PvP damage bonus +7% Increases Accuracy when attacking a target at a front. Debuff Resistance +5% Anomaly Resistance +5% Shadow Slam Cooldown 60 sec. → 50 sec. Enchant Level +2 PvP damage bonus +10% Increases Accuracy when attacking a target at a front. Debuff Resistance +10% Anomaly Resistance +10% Knockback Atk. Rate +10% Shadow Slam Cooldown 50 sec. → 40 sec. Enchant Level +3 PvP Damage +15%. Increases Accuracy when attacking a target at a front. Debuff Resistance +15% Anomaly Resistance +15% Knockback Atk. Rate +20% Shadow Slam Cooldown 40 sec. → 30 sec. Adena requirement for learning Lv. 2 has been decreased: → 5.000.000 Adena. Backstab Accuracy increase has been removed from skill enchant effects. |
2* | Shadow Slam | Learning Level: 89. Requires: Spellbook: Shadow Slam. Spell casting range: 600 power. Cooldown: 1 min. Moves behind the target's back. With a certain chance, knocks the target down for 3 sec. Base Knockback chance has been decreased |
2* | Shadow Step: Assault | Cooldown: 10 sec. If the target is a monster, cooldown: 3 sec. |
1* | Knife Storm(AoE skill) | Throw daggers to the target and nearby enemies. PvP: Attacks up to 5 targets. PvE: Attacks up to 5 targets |
1* | Hidden Dagger | From now on, in PvP, the triggered additional attack effect will now be calculated according to the blow formula (as other dagger skills). This change implies a considerable increase in the damage generated by the additional attack. The following effects are applied when enchanted: Enchant Level +1 Increases additional attack trigger rate: Lethal Blow: 3% Dark Blow:6% Backstab: 7% Increases triggered additional attack power. Enchant Level +2 Lethal Blow: 4% Dark Blow: 8% Backstab: 9% When enchanted up to +2, the trigger rate of the additional attack in PvE is 100%. Increases triggered additional attack power. Lethal Blow/ Dark Blow/ Backstab: 100%(Cooldown: 2 sec.) The additional attack triggered in PvP has a fatal blow effect. Cooldown is shared between the three possible additional attacks triggered in PvP (Lethal Blow/ Dark Blow/ Backstab). Cooldown is shared between PvP and PvE additional attacks (2 sec.). Enchant Level +3 Increases triggered additional attack power. The triggered additional attack's cooldown is removed. |
1* | Exciting Adventure | Cooldown: Lv. 1 600 sec. Lv. 2 300 sec. |
Bluff Mastery | The following effect will be added: Knockback Atk. Rate +10% |
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Critical Wound | The debuff duration: 15 sec. | |
Escape Shackle | Description умения Level 1 Learning Level: 60 Allows you to escape from a captured state. Removes Hold debuffs. Level 2 Learning Level: 76 Allows you to escape from a captured state. Removes Hold/ Imprisonment debuffs. |
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Mirage | The effect has been expanded: there's a chance of cancelling target of the enemy that attacked you. The target cancel chance increases according to skill's Level . The target cancel chance while the buff is active: Lv. 1: 15% Lv. 2: 30% Adena requirement for learning Lv. 2 has been decreased: 5.000.000 Adena |
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Focus Power | New Level s have been added: Lv. 1 The following effect will be added: Max. HP +5% Lv. 2 P. Atk when using a dagger +20% Max. HP +7% Lv. 3 P. Atk when using a dagger +30% Max. HP +10% |
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Rogue's Armor Mastery | The following effect will be changed: Lv. 11: Max. HP +250 Lv. 12: Max. HP +500 Lv. 13: Max. HP +750 Lv. 14: Max. HP +1000 Lv. 15: Max. HP +1500 Lv. 16: Max. HP +2000 Lv. 17: Max. HP +2500 Lv. 18: Max. HP +3000 |
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Vital Point Attack Rate | The stat can be increased up to 100% (removing the possibility to miss blow skills). | |
Shadow Step | Cooldown: 15 sec. If the target is a monster, cooldown: 3 sec. |
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Trick | Cancel enemy's target. | |
Switch | Cancel enemy's target. | |
Focus Death | New Level s have been added: Lv. 2 Vital Point Critical Damage +35% Lv. 3 Vital Point Critical Damage +40% |
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Focus Chance | New Level s have been added: Lv. 2 Vital Point Attack Rate / Vital Point Critical Damage +45% Lv. 3 Vital Point Attack Rate / Vital Point Critical Damage +50% |
Wind Rider
Level | Skill | Description |
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3* | Dark Blow | Adena requirement for learning Lv. 2 has been decreased: 1.000.000 Adena. Adena requirement for learning Lv. 3 has been decreased: 3.000.000 Adena. Adena requirement for learning Lv. 4 has been decreased: 5.000.000 Adena. |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Critical Wound: Фокусировка | The debuff duration: 15 sec.Fatal Accuracy Lv. 2 |
2* | Fatal Accuracy Lv. 2 | The following effects are added when enchanting the skill: Enchant Level +1 PvP damage bonus +7% Increases Accuracy when attacking a target at a front. Debuff Resistance +5% Anomaly Resistance +5% Shadow Slam Cooldown 60 sec. → 50 sec. Enchant Level +2 PvP damage bonus +10% Increases Accuracy when attacking a target at a front. Debuff Resistance +10% Anomaly Resistance +10% Knockback Atk. Rate +10% Shadow Slam Cooldown 50 sec. → 40 sec. Enchant Level +3 PvP Damage +15%. Increases Accuracy when attacking a target at a front. Debuff Resistance +15% Anomaly Resistance +15% Knockback Atk. Rate +20% Shadow Slam Cooldown 40 sec. → 30 sec. Adena requirement for learning Lv. 2 has been decreased: → 5.000.000 Adena. Backstab Accuracy increase has been removed from skill enchant effects. |
2* | Shadow Slam | Learning Level: 89. Requires: Spellbook: Shadow Slam. Spell casting range: 600 power. Cooldown: 1 min. Moves behind the target's back. With a certain chance, knocks the target down for 3 sec. Base Knockback chance has been decreased |
2* | Shadow Step: Assault | Cooldown: 10 sec. If the target is a monster, cooldown: 3 sec. |
1* | Knife Storm(AoE skill) | The skill is now available to be learned. Throw daggers to the target and nearby enemies. PvP: Attacks up to 5 targets. PvE: Attacks up to 5 targets |
1* | Exciting Adventure | Cooldown decreased: Lv. 1 600 sec. Lv. 2 300 sec. |
1* | Hidden Dagger | From now on, in PvP, the triggered additional attack effect will now be calculated according to the blow formula (as other dagger skills). This change implies a considerable increase in the damage generated by the additional attack. The following effects are applied when enchanted: Enchant Level +1 Increases additional attack trigger rate: Lethal Blow: 3% Dark Blow:6% Backstab: 7% Increases triggered additional attack power. Enchant Level +2 Lethal Blow: 4% Dark Blow: 8% Backstab: 9% When enchanted up to +2, the trigger rate of the additional attack in PvE is 100%. Increases triggered additional attack power. Lethal Blow/ Dark Blow/ Backstab: 100%(Cooldown: 2 sec.) The additional attack triggered in PvP has a fatal blow effect. Cooldown is shared between the three possible additional attacks triggered in PvP (Lethal Blow/ Dark Blow/ Backstab). Cooldown is shared between PvP and PvE additional attacks (2 sec.). Enchant Level +3 Increases triggered additional attack power. The triggered additional attack's cooldown is removed. |
Bluff Mastery | The following effect will be added: Knockback Atk. Rate +10% |
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Critical Wound | The debuff duration: 15 sec. | |
Focus Power | New Level s have been added: Lv. 1 The following effect will be added: Max. HP +5% Lv. 2 P. Atk when using a dagger +20% Max. HP +7% Lv. 3 P. Atk when using a dagger +30% Max. HP +10% |
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Rogue's Armor Mastery | The following effect will be changed: Lv. 11: Max. HP +250 Lv. 12: Max. HP +500 Lv. 13: Max. HP +750 Lv. 14: Max. HP +1000 Lv. 15: Max. HP +1500 Lv. 16: Max. HP +2000 Lv. 17: Max. HP +2500 Lv. 18: Max. HP +3000 |
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Recovery | Cooldown: 30 sec. Note: this change also affects the following classes: Eva's Templar, Sword Muse and Moonlight Sentinel. |
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Vital Point Attack Rate | The stat can be increased up to 100% (removing the possibility to miss blow skills). | |
Shadow Step | Cooldown: 15 sec. If the target is a monster, cooldown: 3 sec. |
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Switch | Cancel enemy's target. | |
Focus Death | New Level s have been added: Lv. 2, Vital Point Critical Damage +35% Lv. 3, Vital Point Critical Damage +40% |
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Focus Chance | New Level s have been added: Lv. 2, Vital Point Attack Rate / Vital Point Critical Damage +45% Lv. 3, Vital Point Attack Rate / Vital Point Critical Damage +50% |
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Evasion | Adena requirement for learning Lv. 2 has been decreased: 50.000.000 Adena → 5.000.000 Adena. |
Ghost Hunter
Level | Skill | Description |
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3* | Dark Blow | Adena requirement for learning Lv. 2 has been decreased: 1.000.000 Adena. Adena requirement for learning Lv. 3 has been decreased: 3.000.000 Adena. Adena requirement for learning Lv. 4 has been decreased: 5.000.000 Adena. |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Fatal Accuracy Lv. 2 | The following effects are added when enchanting the skill: Enchant Level +1 PvP damage bonus +7% Increases Accuracy when attacking a target at a front. Debuff Resistance +5% Anomaly Resistance +5% Shadow Slam Cooldown 60 sec. → 50 sec. Enchant Level +2 PvP damage bonus +10% Increases Accuracy when attacking a target at a front. Debuff Resistance +10% Anomaly Resistance +10% Knockback Atk. Rate +10% Shadow Slam Cooldown 50 sec. → 40 sec. Enchant Level +3 PvP Damage +15%. Increases Accuracy when attacking a target at a front. Debuff Resistance +15% Anomaly Resistance +15% Knockback Atk. Rate +20% Shadow Slam Cooldown 40 sec. → 30 sec. Adena requirement for learning Lv. 2 has been decreased: → 5.000.000 Adena. Backstab Accuracy increase has been removed from skill enchant effects. |
2* | Shadow Slam | Learning Level: 89. Requires: Spellbook: Shadow Slam. Spell casting range: 600 power. Cooldown: 1 min. Moves behind the target's back. With a certain chance, knocks the target down for 3 sec. Base Knockback chance has been decreased |
2* | Shadow Step: Assault | Cooldown: 10 sec. If the target is a monster, cooldown: 3 sec. |
1* | Knife Storm(AoE skill) | The skill is now available to be learned. Throw daggers to the target and nearby enemies. PvP: Attacks up to 5 targets. PvE: Attacks up to 5 targets |
1* | Походка Призрака | Cooldown decreased: Lv. 1 600 sec. Lv. 2 300 sec. |
1* | Hidden Dagger | From now on, in PvP, the triggered additional attack effect will now be calculated according to the blow formula (as other dagger skills). This change implies a considerable increase in the damage generated by the additional attack. The following effects are applied when enchanted: Enchant Level +1 Increases additional attack trigger rate: Lethal Blow: 3% Dark Blow:6% Backstab: 7% Increases triggered additional attack power. Enchant Level +2 Lethal Blow: 4% Dark Blow: 8% Backstab: 9% When enchanted up to +2, the trigger rate of the additional attack in PvE is 100%. Increases triggered additional attack power. Lethal Blow/ Dark Blow/ Backstab: 100%(Cooldown: 2 sec.) The additional attack triggered in PvP has a fatal blow effect. Cooldown is shared between the three possible additional attacks triggered in PvP (Lethal Blow/ Dark Blow/ Backstab). Cooldown is shared between PvP and PvE additional attacks (2 sec.). Enchant Level +3 Increases triggered additional attack power. The triggered additional attack's cooldown is removed. |
Backstab Mastery | The following effect will be added: Knockback Atk. Rate +10% |
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Critical Wound | The debuff duration: 15 sec. | |
Escape Shackle | Description умения Level 1 Learning Level: 60 Allows you to escape from a captured state. Removes Hold debuffs. Level 2 Learning Level: 76 Allows you to escape from a captured state. Removes Hold/ Imprisonment debuffs. |
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Counterattack | On Lv. 2 The % of reflected damage: 20%. Revenge Counterattack will have a chance to be critical. Adena requirement for learning Lv. 2 has been decreased: 5.000.000 Adena. |
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Focus Power | New Level s have been added: Lv. 1 The following effect will be added: Max. HP +5% Lv. 2 P. Atk when using a dagger +20% Max. HP +7% Lv. 3 P. Atk when using a dagger +30% Max. HP +10% |
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Rogue's Armor Mastery | The following effect will be changed: Lv. 11: Max. HP +250 Lv. 12: Max. HP +500 Lv. 13: Max. HP +750 Lv. 14: Max. HP +1000 Lv. 15: Max. HP +1500 Lv. 16: Max. HP +2000 Lv. 17: Max. HP +2500 Lv. 18: Max. HP +3000 |
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Vital Point Attack Rate | The stat can be increased up to 100% (removing the possibility to miss blow skills). | |
Shadow Step | Cooldown: 15 sec. If the target is a monster, cooldown: 3 sec. |
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Trick | Cancel enemy's target. | |
Hex | During auto-hunting, the skill won't be casted again on the target if the debuff is already applied. | |
Focus Death | New Level s have been added: Lv. 2 Vital Point Critical Damage +35% Lv. 3 Vital Point Critical Damage +40% |
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Focus Chance | New Level s have been added: Lv. 2 Vital Point Attack Rate / Vital Point Critical Damage +45% Lv. 3 Vital Point Attack Rate / Vital Point Critical Damage +50% |
Archers
Sagittarius
Level | Skill | Description |
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4* | Legendary Archer: Master | The following effect will be added: Max HP +2000. |
4* | Legendary Archer | - The increase chance from 2 attacks to 3 attacks when using Legendary Lethal Shot will be increased from 5% to 15%. |
4* | Legendary Lethal Shot | - When attacking twice, the base skill critical rate of the second attack: 15%. - When attacking 3 times, the base skill critical rate of the second attack will be increased to the same value as the first attack and the base skill critical rate of the third attack: 15%. |
3* | Target Lock | Attack range bonus: +300 Skill range bonus: +300 |
3* | True Aim | Bow Vulnerability debuff effect has been changed: Lv. 1: target's Bow resistance -23% Lv. 2: target's Bow resistance -26% Lv. 3: target's Bow resistance -30% |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Dexterous Body | The following changes are applied on the skill enchant effects: +1: Base effects are added: Max. HP +1000 P. Def. +200 M. Def. +200 +2: Base effects are added: Max. HP +2000 P. Def. +400 M. Def. +400 power. +3 Base effects are added: Max HP +3000 P. Def. +600 M. Def. +600 |
2* | Steady Aim | P. Skill Power bonus effect has been added: Lv. 2: P. Skill Power +2% Lv. 3: P. Skill Power +5% |
2* | Thorn Shot | Cooldown: 15 sec. |
2* | Binding Shot | Cooldown: 20 sec. |
2* | Bow Expert | Learning level: 85. Requires: Spellbook: Bow Expert. This skill is replaced by Legendary Archer when learned. When using a bow: P. Atk. +10% P. Skill Critical Rate +5% P. Skill Critical Damage +5% Max. HP +5% Melee Weapon Resistance +5% |
1* | Triple Shot | Replaces: Double Shot. Shoots 3 arrows one by one. Makes 3 attacks. The third attack cannot inflict a Critical Hit. |
1* | Battle Senses | The following effect will be added when enchanting the skill: +1: Debuff/Anomaly Resistance +3% +2: Debuff/Anomaly Resistance +6% +3: Debuff/Anomaly Resistance +10% |
1* | Ultimate Evasion Lv. 3 | M. Skill Evasion: 30% Cooldown: 300 sec |
Archer's Armor Mastery | Current Max HP effect will be improved in the following levels: Lv. 15 +1500 Lv. 16 + 2000 Lv. 17 +2500 Lv. 18 +3000 |
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Double Shot | The second hit can't be critical. | |
Combo effects | Reviewed and fixed all combo effects of Archers skills. | |
Quick Evasion | Skill added (active). Teleports to the back. Cooldown: 15 sec |
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Snipe | Speed reduction effect has been removed. | |
Real Target | Bow Vulnerability debuff effect has been changed: Lv. 1: target's Bow resistance - 5% Lv. 2: target's Bow resistance - 10% Lv. 3: target's Bow resistance - 15% Lv. 4: target's Bow resistance - 20% |
Moonlight Sentinel
Level | Skill | Description |
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4* | Legendary Archer: Master | The following effect will be added: Max. HP +2000 |
4* | Legendary Archer | - The increase chance from 2 attacks to 3 attacks when using Legendary Lethal Shot: 15%. |
4* | Legendary Lethal Shot | - When attacking twice, the base skill critical rate of the second attack: 15%. - When attacking 3 times, the base skill critical rate of the second attack will be increased to the same value as the first attack and the base skill critical rate of the third attack: 15%. |
3* | Target Lock | Attack range bonus: +300 Skill range bonus: +300 |
3* | True Aim | Bow Vulnerability debuff effect has been changed: Lv. 1: target's Bow resistance -23% Lv. 2: target's Bow resistance -26% Lv. 3: target's Bow resistance -30% |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Dexterous Body | The following changes are applied on the skill enchant effects: +1: Base effects are added: Max. HP +1000 P. Def. +200 M. Def. +200 +2: Base effects are added: Max. HP +2000 P. Def. +400 M. Def. +400 power. +3 Base effects are added: Max HP +3000 P. Def. +600 M. Def. +600 |
2* | Alacrity | P. Skill Critical Damage bonus effect will be added: Уровень 1 P. Skill Critical Damage +100 Уровень 2 P. Skill Critical Damage +150 Уровень 3 P. Skill Critical Damage +400 |
2* | Thorn Shot | Cooldown: 15 sec. |
2* | Binding Shot | Cooldown: 20 sec. |
2* | Bow Expert | Learning level: 85. Requires: Spellbook: Bow Expert. This skill is replaced by Legendary Archer when learned. When using a bow: P. Atk. +10% P. Skill Critical Rate +5% P. Skill Critical Damage +5% Max. HP +5% Melee Weapon Resistance +5% |
1* | Triple Shot | Replaces: Double Shot. Shoots 3 arrows one by one. Makes 3 attacks. Class Balance changes: The third attack cannot inflict a Critical Hit. |
1* | Elven Senses | The following effect will be added when enchanting the skill: +1 Debuff/Anomaly Resistance +3% +2 Debuff/Anomaly Resistance +6% +3 Debuff/Anomaly Resistance +10% |
1* | Ultimate Evasion Lv. 3 | M. Skill Evasion 30% Cooldown: 300 sec |
Archer's Armor Mastery | Current Max HP effect will be improved in the following levels: Lv. 15 +1500 Lv. 16 + 2000 Lv.17 +2500 Lv.18 +3000 |
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Double Shot | The second hit can't be critical. | |
Combo effects | Reviewed and fixed all combo effects of Archers skills. | |
Quick Evasion | Skill added (active). Teleports to the back. Cooldown: 15 sec |
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Real Target | Bow Vulnerability debuff effect has been changed: Lv. 1: target's Bow resistance - 5% Lv. 2: target's Bow resistance - 10% Lv. 3: target's Bow resistance - 15% Lv. 4: target's Bow resistance - 20% |
Ghost Sentinel
Level | Skill | Description |
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4* | Legendary Archer: Master | When using Legendary Shot: Fatal Bow effect duration: 8 sec. |
4* | Legendary Archer | - The increase chance from 2 attacks to 3 attacks when using Legendary Lethal Shot: 8%. |
4* | Legendary Lethal Shot | - When attacking twice, the base skill critical rate of the second attack: 15%. - When attacking 3 times, the base skill critical rate of the second attack will be increased to the same value as the first attack and the base skill critical rate of the third attack: 15%. |
3* | Target Lock | Attack range bonus: +300 Skill range bonus: +300 |
3* | True Aim | Bow Vulnerability debuff effect has been changed: Lv. 1: target's Bow resistance -23% Lv. 2: target's Bow resistance -26% Lv. 3: target's Bow resistance -30% |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Dexterous Body | The following changes are applied on the skill enchant effects: +1: Base effects are added: Max. HP +1000 P. Def. +200 M. Def. +200 +2: Base effects are added: Max. HP +2000 P. Def. +400 M. Def. +400 power. +3 Base effects are added: Max HP +3000 P. Def. +600 M. Def. +600 |
2* | Thorn Shot | Cooldown: 15 sec. |
2* | Binding Shot | Cooldown: 20 sec. |
2* | Bow Expert | Learning level: 85. Requires: Spellbook: Bow Expert. This skill is replaced by Legendary Archer when learned. When using a bow: P. Atk. +10% P. Skill Critical Rate +5% P. Skill Critical Damage +5% Max. HP +5% Melee Weapon Resistance +5% |
1* | Triple Shot | Replaces: Double Shot. Shoots 3 arrows one by one. Makes 3 attacks. The third attack cannot inflict a Critical Hit. |
1* | Dark Elven Senses | The following effect will be added when enchanting the skill: +1 Debuff/Anomaly Resistance +3% +2 Debuff/Anomaly Resistance +6% +3 Debuff/Anomaly Resistance +10% |
1* | Ultimate Evasion Lv. 3 | M. Skill Evasion 30% Cooldown: 300 sec |
Archer's Armor Mastery | Current Max HP effect will be improved in the following levels: Lv. 15 +1500 Lv. 16 + 2000 Lv.17 +2500 Lv.18 +3000 |
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Double Shot | The second hit can't be critical. | |
Combo effects | Reviewed and fixed all combo effects of Archers skills. | |
Quick Evasion | Skill added (active). Teleports to the back. Cooldown: 15 sec |
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Real Target | Bow Vulnerability debuff effect has been changed: Lv. 1: target's Bow resistance - 5% Lv. 2: target's Bow resistance - 10% Lv. 3: target's Bow resistance - 15% Lv. 4: target's Bow resistance - 20% |
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Dead Eye | Atk. Spd. decrease effect has been removed. |
Trickster
Level | Skill | Description |
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4* | Legendary Archer | The increase chance from 2 attacks to 3 attacks when using Legendary Lethal Shot: 12%. - Max. HP +3000 power. - PvE damage +5%. - Skill Cooldown: 60 sec. |
4* | Legendary Lethal Shot | - When attacking twice, the base skill critical rate of the second attack: 15%. - When attacking 3 times, the base skill critical rate of the second attack will be increased to the same value as the first attack and the base skill critical rate of the third attack: 15%. |
3* | True Aim | Bow Vulnerability debuff effect has been changed: Lv. 1: target's Bow resistance - 23%, HP +750 Lv. 2: target's Bow resistance - 26%, HP +1500 Lv. 3: target's Bow resistance -30%, HP +2500 |
3* | Chain Arrest | The following changes are applied on the skill enchant effects: +1: Cooldown:25 sec. +2: Cooldown:20 sec. +3: Cooldown:15 sec. A new level of the skill will be added, Lv. 4. It can be learned at Lv. 91. |
3* | Target Lock | Learning level: 76. Requires: Spellbook: Target Lock. Actives the single-target aiming mode. Cannot be used when Ultimate Escape is active. When using a bow, P. Atk. +10% Received damage +30% Attack range +300 Skill range +300 Speed +20 Changes the following skills making them single-target: Multishot → Multi Piercing Devious Shot → Devious Piercing |
2* | Extended Life | The skill can now be learned up to Lv. 3. |
2* | Ultimate Devious Shot | - AoE range: 250. - Base skill critical rate: 30%. |
2* | Отклоняющийся Выстрел | - AoE range: 250. - Base skill critical rate: 30%. Casting range: 700. |
2* | Bow Expert | Learning level: 85. Requires: Spellbook: Bow Expert. This skill is replaced by Legendary Archer when learned. When using a bow: P. Atk. +10% P. Skill Critical Rate +5% P. Skill Critical Damage +5% Max. HP +5% Melee Weapon Resistance +5% |
2* | Dexterous Body | The following changes are applied on the skill enchant effects: +1: Base effects are added: Max. HP +1000 P. Def. +200 M. Def. +200 +2: Base effects are added: Max. HP +2000 P. Def. +400 M. Def. +400 power. +3 Base effects are added: Max HP +3000 P. Def. +600 M. Def. +600 |
1* | Critical Shot | A new level is added: Lv. 4. Requires: Spellbook: Critical Shot Lv. 4. With a certain chance after an attack, applies Enhanced Critical Shot for 10 sec. For 10 sec.: P. Skill Critical Rate +5% The following effects are applied when enchanted: Enchant level +1 P. Atk. +300 PvE damage +3% P. Skill Cooldown -1% Debuff/Anomaly Resistance +3% Enchant level +2 P. Atk. +600 PvE damage +6% P. Skill Cooldown -3% Debuff/Anomaly Resistance +6% Enchant level +3 P. Atk. +1000 PvE damage +10% Debuff/Anomaly Resistance +10% The following change will be applied on the skill:- The effect 'P. Skill Cooldown' reduction will be removed from skill enchant effects. |
1* | Ultimate Escape Lv. 3 | P. Skill Evasion: +35% M. Skill Evasion +35% Cooldown: 300 sec |
Multishot | Skill's critical chance has been added. Base skill critical rate: 15% on Lv. 7 and 8. |
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Light Armor Mastery | Max HP effect will be added in the following levels: Level 9: HP +1000 Level 10: HP +1000 All received Critical Rate reduction -1% ~ -10%. All received Critical Damage reduction -1% ~ -10%. |
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Quick Evasion | Skill added (active). Teleports to the back. Cooldown: 15 sec |
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Twin Shot | - On Lv. 9-15: Base critical chance is increased: 10% → 15% - On Lv. 8-15: 5% of the target's defense ignore is added. Cooldown decreased to 1.2 sec. on all levels. |
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Ultimate Twin Shot | On all levels: Shield Defense Ignore is removed. On Lv. 8-15 Target's defense ignore is increased: 5% → 10% Cooldown decreased to 1.2 sec. on all levels. |
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Collect Light Souls Collect Shadow Souls |
Cooldown decreased: Lv. 1: 300 sec. Lv. 2: 300 sec. |
Shamans
Dominator
Level | Skill | Description |
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3* | Flame Burst | The following changes are applied on the skill enchant effects: +1: Increases attack range (AoE): 135 +2: Increases attack range (AoE): 190 +3: Increases attack range (AoE): 250 |
3* | Enhanced Bloody Strike | In PvP, the second attack has a 1 sec. cooldown. |
1* | Onslaught | Learning level: 76. Requires: Spellbook: Onslaught. Max. HP +1000 Max. MP +1000 Fear Atk. Rate +8% Sleep Atk. Rate +8% The following effects are applied when enchanted: Enchant level+1 Max. HP +2000 Max. MP +2000 Fear Atk. Rate +10% Sleep Atk. Rate +10% Enchant level +2 Max. HP +3000 Max. MP +3000 Fear Atk. Rate +12% Sleep Atk. Rate +12% Bloody Strike → Enhanced Bloody Strike Increases number of attacks 2 Enchant level +3 Max. HP +5000 Max. MP +5000 Fear Atk. Rate +16% Sleep Atk. Rate +16% Enhanced Bloody Strike → Bloody Strike: Onslaught Increases attack power. The second attack's cooldown in PvP is removed. |
Battle Cry | The skill is now a buff instead of a toggle. | |
Flames of Invincibility | Skill has been added (active). | |
Seal of Binding Seal of Silence Seal of Despair Seal of Infection |
New skill levels will be added, up to Lv. 90. | |
Seal of Suspension | New skill levels will be added, up to Lv. 90. Duration: 5 sec. Cooldown: 15 sec. Skill cooldown reduction decreased: +100% |
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Pa'agrio's Fist | Now will affect clan members. Duration: 1 min. Cooldown: 3 min. Effect: For 1 min.: Increases Max CP of nearby clan members by 25%, and instantly recovers the increased amount. |
Doomcryer
Level | Skill | Description |
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3* | Enhanced Bloody Strike | In PvP, the second attack has a 1 sec. cooldown. |
1* | Onslaught | Learning level: 76. Requires: Spellbook: Onslaught. Max. HP +1000 Max. MP +1000 Fear Atk. Rate +8% Sleep Atk. Rate +8% The following effects are applied when enchanted: Enchant level+1 Max. HP +2000 Max. MP +2000 Fear Atk. Rate +10% Sleep Atk. Rate +10% Enchant level +2 Max. HP +3000 Max. MP +3000 Fear Atk. Rate +12% Sleep Atk. Rate +12% Bloody Strike → Enhanced Bloody Strike Increases number of attacks 2 Enchant level +3 Max. HP +5000 Max. MP +5000 Fear Atk. Rate +16% Sleep Atk. Rate +16% Enhanced Bloody Strike → Bloody Strike: Onslaught Increases attack power. The second attack's cooldown in PvP is removed. |
Battle Cry | The skill is now a buff instead of a toggle. | |
Prophecy of Magnus | New skill (active). Doesn't stack with Prophecy of Victory. Lv. 1 For 20 min., increases: MP Recovery Rate +20% PvE damage +15% M. Atk. +10% Casting Spd. +10% M. Skill Critical Rate +15% M. Skill Critical Damage +15% Speed +5 Lv. 2 For 20 min., increases: MP Recovery Rate +40% PvE damage +20% M. Atk. +15% Casting Spd. +15% M. Skill Critical Rate +20% M. Skill Critical Damage +25% Speed +10 |
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Chant of Healing | A Healing effect has been added, power 250. | |
Chant of Battle | Reworked effects: Lv. 1: P./ M. Atk +3%, All received Critical Rate -5%. Lv. 2: P./ M. Atk +5%, All received Critical Rate -10%. |
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Great Fury | Reworked effects: With a certain chance when attacking, applies a buff to party members that increases P./ M. Atk., Atk. Spd/ Casting Spd. and P./ M. Skill Critical Lv. 1 (trigger skill) For 8 sec.: P./ M. Atk +5% Atk. Spd./ Casting Spd. +5% P./ M. Skill Critical Damage +5% (Cooldown: 15 sec.) Lv. 2 (trigger skill) For 8 sec.: P./ M. Atk +10% Atk. Spd./ Casting Spd. +10% P./ M. Skill Critical Damage +7% (Cooldown: 15 sec.) Lv. 3 (trigger skill) For 8 sec.: P./ M. Atk +15% Atk. Spd./ Casting Spd. +15% P./ M. Skill Critical Damage +10% (Cooldown: 15 sec.) |
Death Knights
All Races
Level | Skill | Description |
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4* | Ultimate Death Knight Transformation: Master | When using Punishment: Death Knight's appearance attacks alongside you (equals to 100% chance). The following effect will be removed: P. Skill Critical Rate +20%. Note:this effect overrides the Undying Body's effect. |
4* | Ultimate Death Knight Transformation | With a 70% chance when using Punishment: Death Knight's appearance attacks alongside you. Note: this effect overrides the Undying Body's effect. |
3* | Hellfire | The skill affects a limited number of targets (up to 20). |
1* | Flame Wipeout Frost Wipeout Lightning Wipeout |
Casting range will be increased: 70 → 120. |
1* | Flame Trace Frost Trace Lightning Trace |
PvE damage bonus increase when enchanting the skill will be removed. (Базовый бонус к урону PvE +5% сохраняется). |
3* | Flame Grip Frost Grip Lightning Grip |
Duration decreased: 5 → 3 sec. |
2* | Death Pact | Learning level: 85. Requires: Spellbook: Death Pact. This skill is replaced by Ultimate Death Knight Transformation when learned. |
2* | Stigma of Evil | - The critical chance of the additional attack applied when using Hellfire while Mark of Demise debuff is active has been increased. |
2* | Rage Charge | Range decreased: 700 → 600 |
1* | Bone Cage | Debuff duration has been increased: 4 sec. Cooldown: 3 sec. |
Appetite for Destruction | PvE damage +5% effect will be removed. | |
Wipeout | Casting range: 120. | |
Punishment | Casting range: 120. | |
Balance | PvE damage: 10%. | |
Deadly Pull | Cooldown increased: 6 sec. If the target is a monster, cooldown decreased 6 → 3 sec. Range decreased: 600 Damage has been removed. |
Hunters
Assassins (All Races)
Level | Skill | Description |
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4* | Time Distortion: Master | Time Distortion debuff will receive the following change: - Cooldown: +10 sec. Lv. 1: The skill has the added effect of reducing Received AoE Skill Damage. Received AoE Skill Damage -10% |
4* | Time Distortion | Time Master buff will receive the following changes: - Skill Evasion +10% effect will be added |
3* | Clone Dance | Skill Critical chance has been increased. |
2* | Noda's Hidden Power | The following effect will be added when enchanting the skill: +1 1000 HP +2 2000 HP +3 3000 HP |
3* | Maximum Critical Lv. 3 | The following effect will be added: Max HP +10%. |
2* | Enhanced Shadow Attack Shadow Attack | Cooldown is increased: 5 sec. → 6 sec. The skill's critical rate will be increased. Skill Range: 200. |
2* | Forward Move Lv. 2 | - It's now a single target skill.- MP Consumption is decreased: 200 MP → 100 MP Range decreased: 600 The skill's critical rate will be increased. |
1* | Shadow's Cover | Learning level: 76. Requires: Spellbook: Shadow's Cover. Shadow Cover PvE damage +5% P. Skill Critical Damage +5% +1 Shadow Cover PvE damage +5% P. Skill Critical Damage +5% P. Skill Critical Rate +3% Debuff/ Anomaly Resistance +3% +2 Shadow Cover PvE damage +5% P. Skill Critical Damage +5% P. Skill Critical Rate +6% Debuff/ Anomaly Resistance +8% +3 Shadow Cover PvE damage +5% P. Skill Critical Damage +5% P. Skill Critical Rate +10% Debuff/ Anomaly Resistance +15% |
1* | Erosion Lv. 2 | The following effect will be added: Max HP +500. |
1* | Murder Attempt Lv. 2 | The following effect will be added: Max HP +500. |
1* | Blow Boost | Chance to attack twice decreased: 50% → 30% The skill can now be enchanted, applying the following effects: +0 When using the Blow skill with a 50% chance, uses Enhanced Blow. +1 PvE damage +3% When using the Blow skill with a 60% chance, uses Enhanced Blow. +2 PvE damage +6% When using the Blow skill with a 80% chance, uses Enhanced Blow. +3 PvE damage +10% Blow → Enhanced Blow Note: equals 100% chance. |
Relentless Attack | Number of attacks is decreased: 3 attacks → 2 attacks | |
Sharp Blade | New effects will be added: Lv.1 PvE damage +1% P. Skill Critical Rate +1% Lv.2 PvE damage +3% P. Skill Critical Rate +2% Lv.3 PvE damage +5% P. Skill Critical Rate +5% |
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Agile Movements | Skill Evasion bonus removed. | |
Light Armor Expert | Description effect: Lv.15 Max. HP 1500 Lv.16 Max. HP 2000 Lv.17 Max. HP 2500 Lv.18 Max. HP 3000 |
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Shadow Ally | Аmount of hits per Shadow's attack: 2. |
Storm Blaster
Level | Skill | Description |
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3* | Goring Charge | The following changes are applied on the skill enchant effects: +1: Skill Critical probability is added. / Cooldown reduction: 50 sec. +2: Cooldown reduction: 40 sec. / Trigger buff duration increases: 12 sec. +3: Cooldown reduction: 30 sec. / Trigger buff duration increases: 15 sec. |
2* | Long Range Attack | The following changes are applied on the skill enchant effects: +1: P. Skill Critical Damage +5%. Attack range bonus are removed (as they were added to the base skill). +2: P. Skill Critical Damage +7%. +3: P. Skill Critical Damage +10%'. |
2* | Time Burst | Extra hits can be critical. |
Light Armor Mastery | The skill has been expanded, improving it's effects and adding new ones: Lv.8 When using light armor: P. Def. +170 M. Def. +85 P. Evasion +4 Atk. Spd. +6% Speed +6 All received Critical Rate -11% Lv.9 When using light armor: P. Def. +180 M. Def. +90 P. Evasion +4 Atk. Spd. +6% Speed +6 All received Critical Rate -12% Lv.10 When using light armor: P. Def. +200 M. Def. +100 P. Evasion +4 Atk. Spd. +6% Speed +6 All received Critical Rate -13% Lv. 11 When using light armor: P. Def. +220 M. Def. +110 P. Evasion +4 Atk. Spd. +6% Speed +6 All received Critical Rate -14% Lv.12 When using light armor: P. Def. +240 M. Def. +120 P. Evasion +5 Atk. Spd. +7% Speed +7 All received Critical Rate -15% Lv.13 When using light armor: P. Def. +260 M. Def. +130 P. Evasion +6 Atk. Spd. +7% Speed +7 All received Critical Rate -17% Max HP +1000 Lv.14 When using light armor: P. Def. +280 M. Def. +140 P. Evasion +7 Atk. Spd. +7 Speed +7 All received Critical Rate -19% Max HP +1250 Lv.15 When using light armor: P. Def. +300 M. Def. +150 P. Evasion +8 Atk. Spd. +8% Speed +7 All received Critical Rate -20% Max HP +1500 |
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Dual Blow Triple Blow |
Skill Critical Rate is increase. Cooldown decreased to 1.2 sec. on all levels. |
High Elves
Divine Templar
— He has the features of Warrior and Knight classes, but uses the powerful magic of light. — Divine Templar cannot take of his armor, in order to constantly control the power of light he must wear it all the time. Even Transformation skills cannot change his appearance. — He can use only one-handed swords as weapon. — He doesn't use sigils but uses shields. — His appearance, hairstyle and hair color cannot be changed. |
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Added Divine Templar's combat skills. | ||
Level | Skill | Description |
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Sacral Strike | The skill's effect depends on the target. Enemy: Deals P. damage to a single target with additional power. Ally: Restores a single target's power with additional magic power. Once the Noblesse Circlet (3 stars) skill is learned, the following effects are added. Enemy: Adds 2 additional attacks. Raises the shield filled with the energy of light. Enemies: increases the number of targets. Attacks with 8860 power. Ignores 10% of the target's defense. Critical. Allies: Magic recovers the target's HP with 1420 →710 power. Skill effect changes depending on the target. Light points can be obtained. Casting time: 2 sec. Cooldown: 1 sec. On all levels: - Healing Power is decreased by half. |
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Purify | The skill's effect depends on the target. Enemy: Deals P. damage to a single target with additional power. Ally: Removes Imprisonment from a single target. Once the Noblesse Circlet (3 stars) skill is learned, the following effects are added. Enemy: Adds 2 additional attacks. Decreased the target's Shock Resistance. Ally: Additionally removes the Knockback debuff. Purifies the target with the sword filled with the power of light. Enemies: Attacks with 8920 power. Ignores 10% of the target's defense. Critical. Allies: Removes Imprisonment from the target. Skill effect changes depending on the target. Light points can be obtained. Casting time: 2 sec. Cooldown: 5 sec. |
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2* | Judgment | Deals physical damage to several targets twice with additional power. Once the Noblesse Circlet (3 stars) skill is learned, the following effects are added. Enemy: Increases defense ignore, reduces the target's Shock Resistance. Attacks enemies with the sword filled with the power of light. Attacks twice with 10,215 power. Ignores 20% of the target's defense. Critical. PvP: Attacks up to 6 targets. PvE: Attacks up to 6 targets. Light points can be obtained. Casting time: 2 sec. Cooldown: 10 sec. |
2* | Flying Leap | Encouraged by the power of light, leaps to the target. Attacks the target and nearby enemies with 5388 power. Ignores 10% of the target's defense. Critical. PvP: Attacks up to 6 targets. PvE: Attacks up to 6 targets. With a certain chance P. Def. of the enemies -30%. With a certain chance knocks down the enemies. Light points can be obtained. Casting time: 1.5 sec. Cooldown: 5 sec Knockdown effect: a 15 sec. cooldown is added. |
3* | Light Discharge | The skill's effect depends on the target. Once the Noblesse Circlet (3 stars) skill is learned, the following effects are added. Enemy: Defense ignore increased. Ally: Additionally enhances debuffs, anomalies and M. Def. Fires charged light. Enemies: Attacks the target and nearby enemies 3 times with 7094 power and stuns them with a certain chance. Ignores 20% of the target's defense. Critical.. PvP: Attacks up to 12 targets. PvE: Attacks up to 12 targets. Allies: Received Skill Critical Damage-800 Using magic recovers HP once with 2375 power. Continuously recovers HP. Affects up to 6 targets. Skill effect changes depending on the target. Light points can be obtained. Enemies: Increases the skill's power/ number of targets/ attack range. Allies: Increases the amount of HP recovered once and the power of HP recovery over time; decreases received Skill Critical Damage. Casting time: 2 sec. Cooldown: 30 sec. (fixed) |
4* | Holy Circle | Creates the circle of light. Enemies: Judgment of Light: Master Attacks nearby enemies 3 times with 15,000 power. Ignores 25% of target's defense. Critical. Removes Light Protection from the target. (Light Protection: Master cannot be removed.) Applies the Light Prison state. Light Prison For a short time hinders the target from any actions. Not all dispel skills are able to cancel this effect. Allies: Creates Light Protection: Master. Light Protection: Master Duration: 10 sec. Recovers 2000 HP every 2 sec. Received damage -10% Grants immunity to Light Prison. When using the skill, the respective effects are applied to both enemies and allies at the same time. Light points can be obtained. Casting time: 2 sec. Cooldown: 3 min. |
Noblesse Sacral Strike | On all levels: - Healing Power is decreased by half. |
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Added Divine Templar's buffs. | ||
Level | Skill | Description |
Sacral Power | Unleashes the power of light. P. Atk. +20% P. Skill Critical Rate +5% Speed +20 Duration:20 min. Magic Tablet (10 pcs.) is required to learn the skill of Lv. 2. |
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2* | Light Counter | Reflects 15% of the received damage. When hit, with a 20%% chance summons the Light Shield (3 pcs.) that reflects attacks. (Cooldown: 20 sec.) After every hit 1 Light Shield disappears and Light Reflection is applied. Light Reflection Counterattacks with 5000 power. Ignores 10% of the target's defense. Critical. Shield cannot be renewed until all remaining Light Shields disappear. Duration:20 min. The effect can't be cancelled by yourself. |
3* | Decoy | When used, recovers 6000 HP. P. Def. +4500 M. Def. +4500 Max. HP +6000 All received Critical Rate -10% Received damage -15% Constantly provokes nearby enemies. Gets debuffs/ anomalies instead of party members. - Duration is decreased: 30 sec. → 15 sec. - Cooldown is increased: 3 min. → 5 min. The effect can't be cancelled by yourself. |
Added Divine Templar's passive skills. | ||
Level | Skill | Description |
Sacral Weapon Mastery | The energy of light grants knowledge about the weapon power. When using a one-handed sword and shield: P. Atk. +1500 P. Skill Power +5% Shock Atk. Rate +35% |
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Sacral Armor Mastery | The energy of light grants knowledge about armor strength. Heavy armor effect: P. Def. +1300 M. Def. +1300 Received damage -3% |
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Destiny | The might of your heavy armor helps you control the power of light. Divine Templar's appearance cannot be changed. The appearance of wings changes depending on your combat power after the 3rd class change. The wings appear according to your level. Combat power value Combat power 0-1000 - Divine Wings Lv. 1: P. Skill Power +2%Combat power 1001-2000 - Divine Wings Lv. 2: P. Skill Power +5%Combat power 2001+ - Divine Wings Lv. 3: P. Skill Power +7%Combat power is displayed in the character window. |
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Lord Knight | Many skills get refined on the path of a true knight. P. Atk. +20% P. Skill Damage +10% Enables Shield Defense for attacks from all directions. Shield Defense Ignore Removal 8% When a target is knocked down, recovers 1% MP. |
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1* | Noblesse Mastery | The weapon mastery is passed down for generations. P. Atk. +20% P. Skill Critical Damage bonus is decreased +20% → +10% Speed +5 Depending on the enchant value, the following effects are added. +1: PvE damage +5% +2: PvE damage +10% +3: PvE damage +15% |
1* | Noblesse Benefaction | Outstanding physical qualities enhance defense abilities. P. Def. +500 M. Def. +500 Max. HP +1000 |
1* | Dark Resistance | Gives strength to resist weakening skills. Anomaly Resistance +10% Blood Siphon Resistance +30% Does not affect drain skills. |
2* | Privilege | When High Elves increase basic stats with hidden power, some additional stats are also enhanced. Max. HP/ MP +300 P./ M. Def. +300 P. Skill Critical Rate +3% Depending on STR value additional stats are increased. - P. Skill Power +1% - P. Skill Power +3% - P. Skill Power +7% Depending on CON value additional stats are increased. - Skill Evasion +10% - Skill Evasion +15% - Skill Evasion +30% |
Divine Templar has a new unique system called Light Points. — After the 3rd class change Divine Templar acquires Divine Light skill that can charge the power of light. |
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Level | Skill | Description |
Divine Light | Learned automatically after the 3rd class change. Note! The effect is applied only if the Divine Guardian is received. When using attack skills: Light points are acquired. No more than 100,000 Light points can be acquired. 100,000 Light points are consumed to summon the Divine Guardian. Light points are given depending on your combat power. Combat power value according to your level - Combat power Lv. 1: 0-500 - Combat power Lv. 2: 501-1000 - Combat power Lv. 3: 1001-1500 - Combat power Lv. 4: 1501-2000 - Combat power Lv. 5: 2001+ Combat power is displayed in your Status UI. |
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Each time Divine Templar uses the following skills, he gets Light Points: — Sacral Strike — Purify — Judgment — Light Discharge — Flying Leap — Holy Circle When a character dies, all the Light Points disappear. |
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Divine Templar can summon Divine Guardian. | ||
— After learning Divine Guardian (3 Stars) skill Divine Templar can spend 10 Light Points to summon the Divine Guardian. — Divine Guardian is summoned for 30 sec. — Divine Guardian has 3 levels. The higher his level, the more of summoner's skills he can use. — Divine Guardian teleports to the summoner if he is too far away. |
Element Weaver
They are High Elf wizards who have mastered the magic of fire/ ice/ nature/ light. They use only two-handed blunt weapon. When the proper weapon is equipped its appearance changes to that of the elemental sphere, allowing to use different types of magic. They don't use shields, but use sigils. |
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Element Weaver deals explosion damage when uses fire and ice magic simultaneously. A target already affected by fire spells receives more ice damage and vice versa. |
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Level | Skill | Description |
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Fire Sphere | Fire magic A sphere of raging flame attacks the enemy. Inflicts magic damage with 242 power. Ice Vulnerability and Heat are applied to the target. Ice Vulnerability Decreases Ice Resistance. If Fire Vulnerability is applied to the target: Removes Fire Vulnerability. Heat If Coldness is applied to the target, removes Coldness and then triggers Incompatibility Incompatibility Inflicts magic damage with 242 power. M. Def. -23% |
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Ice Sphere | Ice magic A sphere of freezing cold attacks the enemy. Inflicts magic damage with 242 power. Fire Vulnerability and Coldness are applied to the target. Fire Vulnerability Decreases Fire Resistance. If Ice Vulnerability is applied to the target: Removes Ice Vulnerability. Coldness If Heat is applied to the target, removes Heat and then triggers Incompatibility. Incompatibility Inflicts magic damage with 242 power. M. Def. -23% |
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2* | Blazing Tempest | Fire magic A blazing whirlwind attacks the target and nearby enemies. Inflicts magic damage with 207 power. Ice Vulnerability and Blazing Whirlwind are applied to the target. Ice Vulnerability Decreases Ice Resistance. If Fire Vulnerability is applied to the target: Removes Fire Vulnerability. Blazing Whirlwind If Icy Wind is applied to the target, removes Icy Wind and then triggers Circle Explosion. Circle Explosion Inflicts magic damage with 207 power. M. Def. -23% PvP: Attacks up to 8 targets. PvE: Attacks up to 8 targets. |
2* | Glacier Strike | Ice magic A frosty glacier attacks the target and nearby enemies. Inflicts magic damage with 207 power. Fire Vulnerability and Icy Wind are applied to the target. Fire Vulnerability Decreases Fire Resistance. If Ice Vulnerability is applied to the target: Removes Ice Vulnerability. Icy Wind If Blazing Whirlwind is applied to the target, removes Blazing Whirlwind and then triggers Circle Explosion. Circle Explosion Inflicts magic damage with 207 power. M. Def. -23% PvP: Attacks up to 8 targets. PvE: Attacks up to 8 targets. |
3* | Extreme Magic | Enhances fire magic and ice magic to the maximum. Fire Sphere/ Ice Sphere Increases attack power and the number of attacks. Blazing Tempest/ Удар Ледника Increases power and attack range. |
Element Weavers can use magic of nature and light. — Light magic becomes available when elemental sphere changes after using complex magic. |
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Level | Skill | Description |
Bright Dance | Light magic A sphere containing the power of light attacks the enemy. The sphere has different forms depending on attack range. Inflicts magic damage twice with 345 power. If the target is affected by Twining Plants, triggers Mistilteinn. Mistilteinn Inflicts magic damage with 345 power. Cooldown: 15 sec. Magic Tablet (10 pcs.) is required to learn the skill. |
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3* | Claidheamh Soluis | Light magic Summons a shining sword that attacks the target and nearby enemies. Inflicts magic damage twice with 264 power. With a certain chance, applies the Silence of Light effect to the target. Silence of Light Makes the target unable to use skills for 5 sec. If the target is affected by Twining Plants, triggers Mistilteinn. Mistilteinn Inflicts magic damage with 264 power. PvP: Attacks up to 8 targets. PvE: Attacks up to 8 targets. Increases power. Increases attack range. Adds the Silence debuff. Cooldown: 30 sec. (fixed) |
4* | Sephiroth | Light magic Summons the power of light that attacks the target and nearby enemies. Inflicts magic damage 3 times with 530 power. If the target is affected by Twining Plants, triggers Mistilteinn. Mistilteinn Inflicts magic damage with 530 power. PvP: Attacks up to 16 targets. PvE: Attacks up to 16 targets. Special effect - The Light Influence effect is applied to the caster. - The Light Influence effect is applied to party members. - Summons the Mother Tree (Duration: 20 sec.) (Nearby allies get the Mother Tree's Blessing buff.) Mother Tree's Blessing Recovers HP/ MP over time, and increases Speed. Light Influence (caster) Duration: 10 sec. M. Skill range +200, M. Skill Power +10%, Silence Atk. Rate +50% When using magic skills, additionally attacks with Powerful Light. If some attacks remain after the attack, duration is renewed. (Max number of attacks: 3) Instantly recovers 100%% HP, every 2 sec. recovers a large amount of HP. The duration of recovering effect is not renewed. Light Influence (party members) Duration: 10 sec. When using attack skills, additionally attacks with Powerful Light. (Max number of attacks: 1) Cooldown: 3 min. |
3* | Light Mastery | Enhances the knowledge of light magic. When using light magic with a 20% chance cancels Ultimate skills and other skills of this kind. — [Ultimate Defense] — [Ultimate Evasion] — [Ultimate Escape] — [Servitor Ultimate Defense] — [Tough Body] — [Wondrous Power] — [Flag Power] - Knight — [Flag Power] - Archer — [Flag Power] - Rogue Bright Dance → Bright Dance of Light Decreases casting time. Number of attacks: 2 → 3 Claidheamh Soluis → Shining Claidheamh Soluis Decreases casting time. Increases attack power and max number of targets. Increases Spirit Ore consumption. |
1* | Nature Spirit | Nature magic Bestows the protection of the nature. HP Recovery Rate +10 MP Recovery Rate +5 Debuff/ anomaly duration -10% When using light magic with a 30% chance applies the Brilliant Light effect. Buff duration: 8 sec. Cooldown: 30 sec. Brilliant Light M. Atk. +10% M. Skill Critical Damage +3% M. Skill Power +5% Casting Spd. +100 Speed +5 Debuff/ Anomaly Resistance +10% Recovers 500 HP and 50 MP every 2 sec. |
2* | Florescence | Nature magic Inflicts magic damage with 160 power. Plants appear on the target. After 2 sec. Plants turn into Twining Plants. Plants On all levels: - Resistance to all Weapons effect is decreased: -30% → -15% M. Def. -15% Twining Plants On all levels: - Resistance to all Weapons effect is decreased: -60% → -30% M. Def. -30% Applies Hold with a certain chance. If a target held by Twining Plants is affected by light magic, Twining Plants disappear and the Mistilteinn effect is applied instead, dealing additional damage. Mistilteinn Deals immense magic damage. For 2 sec., Resistance to All Weapons -60%, M. Def. -30%. |
3* | One With Nature | Grants the feeling of unity with nature and better understanding of its power. Nature Spirit → Nature's Blessing Increases HP/ MP Recovery Rate. Decreases debuff/ anomaly duration. When using light magic, with a 100% chance applies the enhanced buff. When using light magic, enhanced the applied buff. Florescence → Full Florescence Immediately summons Twining Plants. Immediately triggered the combination of influenced with light magic. Upon getting the skill, Spirit Ore consumption for enhanced magic increases. |
Brilliant Light Brilliant Blessing |
Brilliant Light (Nature Spirit buff + light magic) Grants the great power of light. M. Atk. +10% M. Skill Critical Damage +3% M. Skill Power +5% Casting Spd. +100 Speed +5 Debuff/ Anomaly Resistance +10% Recovers 500 HP every 2 sec. Recovers 50 MP every 2 sec. Brilliant Blessing (Nature's Blessing buff + light magic) The Mother Tree bestows the stream of powerful light. Brilliant Blessing buff effects are decreased: - M. Atk. +25% → +20% - M. Skill Critical Damage +8% → +6% - M. Skill Power +15% → +10% - Casting Spd. +300 → +200 - Speed +15 → +10 - Debuff/ Anomaly Resistance +40% → +20% - Recovers 2000 HP every 2 sec. → Recovers 1000 HP every 2 sec. - Recovers 50 MP every 2 sec. → Recovers 40 MP every 2 sec. |
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Mistilteinn | When attacking a target affected by [Twining Plants] with light magic, deals damage with power equivalent to latest light magic skill used. The effect that decreases Resistance to All Weapons and M. Def. when [Twining Plants] is active, lasts for 2 more sec. Resistance to All Weapons -60% M. Def. -30% On all levels: - Resistance to all Weapons effect is decreased: -60% → -30% |
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Added Element Weaver's passive skills. | ||
Level | Skill | Description |
Children of the Mother Tree | ДGrants the blessing of the Mother Tree. HP Recovery Rate +10% MP Recovery Rate +10% M. Skill Critical Rate +8% Max. Speed +10 |
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Serenade of Mana | Changes the form of magic two-handed blunt weapon turning it into a more suitable weapon touched by mana. When using magic two-handed blunt weapon: - Turns the weapon into an elemental sphere. - Increases Casting Spd. - Allows to use various kinds of magic. The elemental sphere's appearance does not change. |
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Elemental Sphere Mastery | Enhances the ability of handling magic power. When using magic two-handed blunt weapon: M. Atk. +2500 Silence Atk. Rate +25% |
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Element Weaver's Armor Mastery | It is easier to handle magic with robe equipped. Equipped robe effect P. Def. +600 M. Def. +900 Max. HP +1800 MP Recovery Rate +15 M. Skill Cooldown -15% M. Skill Power +5% |
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1* | Talent for Magic | The inherent magic gift allows to handle magic even more skillfully. M. Atk. +10% M. Skill Cooldown -5% The skill can be enchanted. When enchanted improves the following effects. — Increases M. Atk., Decreases M. Skill Cooldown. |
1* | Mana Extension | Increases the character's MP. Max. MP +15% Max. MP +2000 |
2* | Simple Meditation | Contemplation and reflection can strengthen the spirit just as well as physical training. Max. HP +300 Max. MP +300 M. Atk. +10% M. Skill Power +5% Spiritshot damage +5% The skill can be enchanted. When enchanted improves the following effects. — Increases M. Atk., M. Skill Power, Spiritshot damage and Silence Atk. Rate. |
3* | Critical Magic | The skill of working with mana is a matter of habit. M. Skill Critical Rate +10% Increases M. Skill Critical Rate. |
Tanks
Phoenix Knight
Level | Skill | Description |
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3* | Shield of Security | Fixed cooldown has been removed. Duration has been increased: 30 sec. ПUpon enchanting the skill, duration increases: +1 40 sec. +2 50 sec. +3 60 sec. |
2* | Knight's Power | The following changes are applied on the skill enchant effects: Enchant level +1: Increases M. Def. +250. Max. HP +1500 Pull Atk. Rate +5% Enchant level +2: Increases M. Def. +500 power. Max. HP +3000 Pull Atk. Rate +10% Enchant level +3: - M. Def. +750 - Max. HP +5000 - Pull Atk. Rate +20% - Hold Resistance +10% - Knockback Resistance +10% |
2* | Chain Strike (Shock) | Range decreased: 600 Cooldown in PvP: 10 sec. Cooldown in PvE is maintained at 3 sec. |
2* | Knight's Smash | Attacks surrounding enemies dealing damage. PvP: Attacks up to 5 targets. PvE: Attacks up to 5 targets The skill can now be enchanted. The following effects are applied when enchanting the skill: Enchant level +1 Increases attack power. Increases the number of targets. Enchant level +2 Increases the attack power/ range. Increases the number of targets. Enchant level +3 Increases the number of targets. Increases the number of attacks. |
1* | Knight's Strike | Learning level: 76. Requires: Spellbook: Knight's Strike. Replaces: Shield Strike. Attacks the enemy. The following effects are applied when enchanted: Enchant level +1 Increases the skill power. Enchant level +2 Increases the skill power. Increases number of attacks 2. In PvP, the second attack has a 1 sec. cooldown. Enchant level +3 Increases attack power. The second attack's cooldown in PvP is removed. |
1* | Masterpiece Shield | New levels have been added: Masterpiece Shield Lv. 3 Learning level: 86 Fee: Spellbook: Masterpiece Shield Makes you use your shield more effectively. Shield Defense ignoring effects are 11% less effective. All received Critical Damage -6% Masterpiece Shield Lv. 4 Learning level: 88 Fee: Spellbook: Masterpiece Shield Makes you use your shield more effectively. Shield Defense ignoring effects are 15% less effective. All received Critical Damage -8% Masterpiece Shield Lv. 4 Learning level: 90 Shield Defense ignoring effects are 20% less effective. All received Critical Damage -10% |
Critical Vulnerability Decrease | Old effects have been removed. New effects have been added. Critical Vulnerability Decrease Lv. 1 Received M. Skill Critical Rate -2% Received Skill Critical Damage-2% Critical Vulnerability Decrease Lv. 2 Received M. Skill Critical Rate -4% Received Skill Critical Damage-4% Critical Vulnerability Decrease Lv. 3 Received M. Skill Critical Rate -6% Received Skill Critical Damage-6% Critical Vulnerability Decrease Lv. 4 Received M. Skill Critical Rate -8% Received Skill Critical Damage-8% Critical Vulnerability Decrease Lv. 5 Received M. Skill Critical Rate -10% Received Skill Critical Damage-10% Critical Vulnerability Decrease Lv. 6 Received M. Skill Critical Rate -12% Received Skill Critical Damage-12% Critical Vulnerability Decrease Lv. 7 Received M. Skill Critical Rate -15% Received Skill Critical Damage-15% |
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Knight's Armor Mastery | A Max HP increase effect is added on the following levels: Lv. 10 (learned at Lv. 86) Max. HP +500 Lv. 11 (learned at Lv. 88) Max. HP +1000 Lv. 12 (learned at Lv. 90) Max. HP +1500 |
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Shield Charge(AoE stun skill) | Cooldown: 30 sec. Fixed Cooldown skill. New levels are added. |
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Party Rescue | New skill (active). Drags all party members to oneself and for 15 seconds receives 90% of the damage inflicted to all party members. Additionally, all damage received is capped at 100 power. Cooldown: 10 min. Cannot be used with Shield of Faith or Shelter. Replaces Shield of Faith upon learning this skill. |
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Chain Strike | Range decreased: 600 | |
Provoke Aura | New skill (active). learned at Lv. 40. Attract nearby monsters' attention to you. |
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Templar Rush | New skill (active). Skill Lv. 1 Learning Lv. 40 Rushes to the enemy. Can be used if the distance to the target is more than 150. Skill Lv. 2 Learning Lv. 60 Rushes to the enemy. Can be used if the distance to the target is more than 120. Skill Lv. 3 Learning Lv. 76 Rushes to the enemy. Can be used if the distance to the target is more than 100 power. Skill Lv. 4 Learning Lv. 76 Requires Spellbook: Templar Rush Lv. 4. Rushes to the enemy with 4000 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 5 Learning Lv. 80 Rushes to the enemy with 4200 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 6 Learning Lv. 83 Rushes to the enemy with 4400 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 7 Learning Lv. 85 Rushes to the enemy with 4600 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 8 Learning Lv. 88 Rushes to the enemy with 4800 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 9 Learning Lv. 90 Rushes to the enemy with 5000 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. |
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Sanctuary | The skill can be auto-used. | |
Power of Life | Adena requirement for learning Lv. 2 has been decreased: 10.000.000 Adena. Adena requirement for learning Lv. 3 has been decreased: 30.000.000 Adena. |
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Majesty | At Lv. 2: - PvE damage +10% effect is added. На Lv. 3: - PvE damage +20% effect is added. |
Hell Knight
Level | Skill | Description |
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3* | Lunatic Crusher | Stun effect is no longer affected by target's level. Stun Atk. Rate considerably increases upon enchanting the skill. |
2* | Knight's Power | The following effect is added when the skill is enchanted: Enchant level +1: Increases M. Def. +400 power. Increases Max HP +1500 Pull Atk. Rate +5% Enchant level +2: Increases M. Def. +800 Increases Max HP +3000 Pull Atk. Rate +10% Enchant level +3 M. Def. +1200 HP +5000 Hold Resistance +10% Knockback Resistance +10% Pull Atk. Rate +20% |
2* | Chain Strike (Shock) | Cooldown in PvP: 10 sec. Cooldown in PvE: 3 sec. Range decreased: 600 |
2* | Knight's Smash | Attacks surrounding enemies dealing damage. PvP: Attacks up to 5 targets. PvE: Attacks up to 5 targets The skill can now be enchanted. The following effects are applied when enchanting the skill: Enchant level +1 Increases attack power. Increases the number of targets. Enchant level +2 Increases the attack power/ range. Increases the number of targets. Enchant level +3 Increases the number of targets. Increases the number of attacks. |
1* | Knight's Strike | Learning level: 76. Requires: Spellbook: Knight's Strike. Replaces: Shield Strike. Attacks the enemy. The following effects are applied when enchanted: Enchant level +1 Increases the skill power. Enchant level +2 Increases the skill power. Increases number of attacks 2 In PvP, the second attack has a 1 sec. cooldown. Enchant level +3 Increases attack power. The second attack's cooldown in PvP is removed. |
1* | Masterpiece Shield | New levels have been added: Masterpiece Shield Lv. 3 Learning level: 86 Fee: Spellbook: Masterpiece Shield Makes you use your shield more effectively. Shield Defense ignoring effects are 11% less effective. All received Critical Damage -6% Masterpiece Shield Lv. 4 Learning level: 88 Fee: Spellbook: Masterpiece Shield Makes you use your shield more effectively. Shield Defense ignoring effects are 15% less effective. All received Critical Damage -8% Masterpiece Shield Lv. 5 Learning level: 90 Shield Defense ignoring effects are 20% less effective. All received Critical Damage -10% |
Critical Vulnerability Decrease | Old effects have been removed. New effects have been added. Critical Vulnerability Decrease Lv. 1 Received M. Skill Critical Rate -2% Received Skill Critical Damage-2% Critical Vulnerability Decrease Lv. 2 Received M. Skill Critical Rate -4% Received Skill Critical Damage-4% Critical Vulnerability Decrease Lv. 3 Received M. Skill Critical Rate -6% Received Skill Critical Damage-6% Critical Vulnerability Decrease Lv. 4 Received M. Skill Critical Rate -8% Received Skill Critical Damage-8% Critical Vulnerability Decrease Lv. 5 Received M. Skill Critical Rate -10% Received Skill Critical Damage-10% Critical Vulnerability Decrease Lv. 6 Received M. Skill Critical Rate -12% Received Skill Critical Damage-12% Critical Vulnerability Decrease Lv. 7 Received M. Skill Critical Rate -15% Received Skill Critical Damage-15% |
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Knight's Armor Mastery | A Max HP increase effect is added on the following levels: Lv. 10 (learned at Lv. 86) Max. HP +500 Lv. 11 (learned at Lv. 88) Max. HP +1000 Lv. 12 (learned at Lv. 90) Max. HP +1500 |
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Party Rescue | New skill (active). Drags all party members to oneself and for 15 seconds receives 90% of the damage inflicted to all party members. Additionally, all damage received is capped at 100 power. Cooldown: 10 min. Cannot be used with Shield of Faith or Shelter. Replaces Shield of Faith upon learning this skill. |
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Chain Strike | Range decreased: 600 | |
Provoke Aura | New skill (active). learned at Lv. 40. Attract nearby monsters' attention to you. |
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Templar Rush | New skill (active). Skill Lv. 1 Learning Lv. 40 Rushes to the enemy. Can be used if the distance to the target is more than 150. Skill Lv. 2 Learning Lv. 60 Rushes to the enemy. Can be used if the distance to the target is more than 120. Skill Lv. 3 Learning Lv. 76 Rushes to the enemy. Can be used if the distance to the target is more than 100 power. Skill Lv. 4 Learning Lv. 76 Requires Spellbook: Templar Rush Lv. 4. Rushes to the enemy with 4000 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 5 Learning Lv. 80 Rushes to the enemy with 4200 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 6 Learning Lv. 83 Rushes to the enemy with 4400 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 7 Learning Lv. 85 Rushes to the enemy with 4600 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 8 Learning Lv. 88 Rushes to the enemy with 4800 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. Skill Lv. 9 Learning Lv. 90 Rushes to the enemy with 5000 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. Can be used if the distance to the target is more than 80. |
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Horror | New skill's levels: 19, 20, 21. | |
Hamstring | New skill's levels: 23, 24, 25. | |
Toughness | Adena requirement for learning Lv. 2 has been decreased: 10.000.000 Adena. Adena requirement for learning Lv. 3 has been decreased: 30.000.000 Adena. |
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Majesty | At Lv. 2: - PvE damage +10% effect is added. At Lv. 3: - PvE damage +20% effect is added. |
Eva's Templar
Level | Skill | Description |
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4* | Shelter: Master | Eva blesses you with the ability to draw in great power and protect your allies. Self effect Creates an aqua barrier to protect yourself. Aqua barrier HP: 5000 HP + 200% of the caster's Max HP All received Critical Damage -300 Damage transferred from allies, -50%. With a certain chance when using Templar's Assault, activates Water Spout. Water Spout Attacks the target and surrounding enemies with 200% power. Trigger rate: 70% Ignores 15% of the target's defense. Critical. PvP: Attacks up to 9 targets. PvE: Attacks up to 9 targets. Ally effect Damage from skills that attack 2 or more times: -10% 50% of damage is transferred to the caster. The effect is cancelled when the distance from the caster is increased. Enemy effect The Flowing Tears debuff is applied. Stacks up to a maximum of 2 levels. Flowing Tears Lv. 1 Duration: 8 sec. Pull Resistance -30% Flowing Tears Lv. 2 Duration: 3 sec. Pull Resistance -80% |
Added new skills that can be used in conjunction with Master skills. | ||
Super Nova | Releases a massive burst of energy, applying Life Flow to nearby allies and attacking nearby enemies. Ally effect Life Flow Received Healing +50% Enemy effect When using Super Nova, greater damage is dealt accorrding to Flowing Tears's level. Base effect: Deals P. damage with 10000 power according to P. Atk. Ignores 15% of the target's defense. Critical. Flowing Tears Lv. 1 effect: Deals P. damage with 350% power according to P. Atk. Ignores 15% of the target's defense. Critical. Flowing Tears Lv. 2 effect: Deals P. damage twice with 500% power according to P. Atk. Ignores Shield Defense. Ignores 20% of the target's defense. Critical. PvP: Attacks up to 15 targets. PvE: Attacks up to 15 targets. Warning: Cannot be used if Shelter: Master is not applied. |
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- The 'Super Nova' skill is automatically acquired when you change to the 'Eva's Templar' class. | ||
★4 skills have been upgraded. | ||
Level | Skill | Description |
4* | Shelter | Note! When used, cancels Shield of Faith's effect. When Shelter: Master is applied, Shelter's effect is cancelled. Creates a safety zone that protects nearby allies. Self effect Creates an aqua barrier to protect yourself. Aqua barrier HP: 5000 HP + 200% of the caster's Max HP All received Critical Damage -300 Damage transferred from allies, -50%. With a certain chance when using Templar's Assault, activates Water Spout. Water Spout Attacks the target and surrounding enemies with 120% power. Trigger rate: 30% Ignores 15% of the target's defense. Critical. PvP: Attacks up to 9 targets. PvE: Attacks up to 9 targets. Ally effect 50% of damage is transferred to the caster. The effect is cancelled when the distance from the caster is increased. |
- The shield effect and buff effect of the 'Shelter' skill have been separated so that the buff effect is maintained even when the shield is removed. - The cooldown of the 'Condemnation' skill has been changed to 1 minute. |
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Added new skills. | ||
Critical Vulnerability Decrease | Old effects have been removed. New effects have been added. Critical Vulnerability Decrease Lv. 1 Received M. Skill Critical Rate -2% Received Skill Critical Damage-2% Critical Vulnerability Decrease Lv. 2 Received M. Skill Critical Rate -4% Received Skill Critical Damage-4% Critical Vulnerability Decrease Lv. 3 Received M. Skill Critical Rate -6% Received Skill Critical Damage-6% Critical Vulnerability Decrease Lv. 4 Received M. Skill Critical Rate -8% Received Skill Critical Damage-8% Critical Vulnerability Decrease Lv. 5 Received M. Skill Critical Rate -10% Received Skill Critical Damage-10% Critical Vulnerability Decrease Lv. 6 Received M. Skill Critical Rate -12% Received Skill Critical Damage-12% Critical Vulnerability Decrease Lv. 7 Received M. Skill Critical Rate -15% Received Skill Critical Damage-15% |
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Knight's Armor Mastery | A Max HP increase effect is added on the following levels: Lv. 10 (learned at Lv. 86) Max. HP +500 Lv. 11 (learned at Lv. 88) Max. HP +1000 Lv. 12 (learned at Lv. 90) Max. HP +1500 |
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Shield Charge(AoE stun skill) | Cooldown: 30 sec. Fixed Cooldown skill. New levels are added. |
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Eva's Defense | The skill will now affect caster and party members. Reduces caster's HP upon use. For 5 min., after the effect dissappears Eva's Defense or Shield of Sacrifice cannot be applied. |
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Power of Life | Adena requirement for learning Lv. 2 has been decreased: 10.000.000 Adena. Adena requirement for learning Lv. 3 has been decreased: 30.000.000 Adena. |
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3* | Rapid Stream Armor | Draws upon the power of water to strengthen yourself and protect with strong currents. P. Skill Critical Damage +15% Received damage from attacks that hit more than twice: -5% Speed +10 When hit, the Flowing Tears debuff is applied to the enemy with a certain chance. Flowing Tears Stacks up to Lv. 2. Flowing Tears Lv. 1 Duration:8 sec. Pull Resistance -30% Flowing Tears Lv. 2 Duration: 3 sec. Pull Resistance -80% |
3* | Water Lord | Able to harness stronger water power. PvE damage +12% Pull Atk. Rate +15% Applies the Shield Charge → Eva's Tempest - Increases the skill power. - Increases skill range. - Increases the skill's effect area. - Flowing Tears debuff. Mass Chain Strike → Hydro Wave - Increases skill range. - Enhances the pulling effect. |
3* | Eva's Tempest (Based on Lv. 9) |
Water Lord effect applied Causes an explosion of water, attacking the target and surrounding enemies with 8206 power. Ignores 15% of the target's defense. Critical. PvP: Attacks up to 8 targets. PvE: Attacks up to 8 targets. Applies the Flowing Tears debuff. Stacks up to Lv. 2. Flowing Tears Lv. 1 Duration: 8 sec. Pull Resistance -30% Flowing Tears Lv. 2 Duration: 3 sec. Pull Resistance -80% |
Hydro Wave (Based on Lv. 3) |
Water Lord effect applied Creates a huge whirlwind that pulls the target and enemies around them attacking them with 3350 power. Ignores 15% of the target's defense. Critical. PvP: Attacks up to 10 targets. PvE: Attacks up to 10 targets. - Casting range is decreased: 900 → 600. |
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Aquatic Spin Rush (Based on Lv. 8) |
Rushes to the enemy with all your might using your shield. Attacks the target and enemies around them with 5134 power. With a certain chance, Stuns them for 2 sec. Ignores 15% of the target's defense. Critical. PvP: Attacks up to 6 targets. PvE: Attacks up to 6 targets. - Casting range is decreased: 700 → 600 power. - Stun effect: a 10 sec. cooldown is added. |
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Vital Magic Harmony - Defense (Based on Lv. 10) |
P. Def. +1000 M. Def. +1000 Max. HP +2000 Shield Defense +500 Recovers 500 HP when hit. Trigger cooldown: 8 sec. Recovers 120 MP when an enemy is killed. On all levels: - P. Def. bonus is decreased by half. - M. Def. bonus is decreased by half. |
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- When the 'Aquatic Spin Rush' skill is acquired, the [Shield Bash] and [Templar Rush] skills will be deleted. - When the 'Vital Magic Harmony - Defense' skill is acquired, the [Majesty] skill will be deleted. |
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Level | Skill | Description |
Templar Rush (Based on Lv. 8) |
Rushes to the enemy and attacks them with 3134 power. Ignores 10% of the target's defense. Critical. |
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Combat Training (Based on Lv. 5) |
P. Atk. +400 Atk. Spd. +100 P. Skill Critical Rate +2% P. Skill Critical Damage +2% P. Skill Power +3% |
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Templar Weapon Mastery (Based on Lv. 13) |
When using a sword or a blunt weapon: P. Atk. +20% P. Atk. +1500 P. Skill Power +3% P. Skill Critical Rate +10% P. Skill Critical Damage +10% Shock Atk. Rate +15% |
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Templar Armor Mastery (Level 13) |
Heavy armor effect P. Def. +1000 M. Def. +750 Shield Defense +20% Received P. Skill Critical Damage -35% MP Recovery Rate +10% Bow Resistance +15% Firearms Resistance +15% |
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- When the 'Templar Weapon Mastery' skill is acquired, the skills [Weapon Mastery], [Knight Weapon Mastery], [Dignity], [Shock Mastery], and [Sword/Blunt Mastery] will be deleted. - When the 'Templar Armor Mastery' skill is acquired, the skills [Knight Armor Mastery], [Pride], [Armor Mastery], and [Heavy Armor Mastery] will be deleted. |
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Added/adjusted skills that can be enchanted and their effects. | ||
Level | Skill | Description |
3* | Eva's Care → Eva's Blessing | +1: Decreases Cooldown. Decreases All received Critical Rate. Increases P. Skill Critical Damage. +2: While the effect is active, the following skills are upgraded: Increases number of attacks: 1 → 2 - Templar's Assault Decreases Cooldown. Decreases All received Critical Rate. Increases P. Skill Critical Damage. Skill upgrade. +3: While the effect is active, the following skills are upgraded: Increases number of attacks: 1 → 2 - Templar's Assault - Aquatic Spin Rush - Eva's Tempest Increases attack range: - Eva's Tempest Increases the number of targets: - Eva's Tempest Decreases Cooldown. Decreases All received Critical Rate. Increases P. Skill Critical Damage. Skill upgrade. |
2* | Knight's Power → Templar's Power | +1: Increases P. Atk. Increases P. Skill Critical Rate. Increases P. Skill Critical Damage. Increases P. Def. Increases M. Def. +2: Increases P. Atk. Increases P. Skill Critical Rate. Increases P. Skill Critical Damage. Increases P. Def. Increases M. Def. - P. Def. bonus is decreased:: +1500 → +500 +3: Increases P. Atk. Increases P. Skill Critical Rate. Increases P. Skill Critical Damage. Increases P. Def. Increases M. Def. |
1* | Eva's Help | +1: Increases P. Atk. Increases PvE damage. Increases P. Skill Critical Damage. +2: Increases P. Atk. Increases PvE damage. Increases P. Skill Critical Damage. +3: Increases P. Atk. Increases PvE damage. Increases P. Skill Critical Damage. Increases trigger chance of additional attack (50% → 70%). |
When the 'Eva's Help' skill is acquired, the [Shackle] and [Mass Shackle] skills will be deleted. | ||
The following skills have been upgraded/changed. | ||
Level | Skill | Description |
3* | Ultimate Defense: Aegis | Ultimate Skill When used, recovers 6000 HP. For 3 sec., limits number of received attacks to 1. P. Def. +4500 M. Def. +4500 Buff Cancel Resistance +90% Max. HP +6000 Defense Ignore Removal 45% Ignore Defense Resistance 45% All received Critical Rate -5% |
2* | Shield Throwing → Aqua Shield Throwing (Based on Lv. 7) |
Launches a shield imbued with the power of water to attack the target and enemies around them. Deals physical damage with 9021 power. PvP effect Duration:10 sec. P. Skill Critical Rate -5% P. Skill Critical Damage -5% PvE effect Duration:10 sec. P. Def. -25% Ignores Shield Defense. Ignores 20% of the target's defense. Critical. PvP: Attacks up to 6 targets. PvE: Attacks up to 6 targets. |
2* | Knight's Assault → Templar's Assault (Based on Lv. 13) |
Attacks the enemy by swinging your weapon in a wide motion. Deals physical damage with 6827 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. When using Templar's Assault, applies Aquatic Power: (Stacks up to Lv. 3) Aquatic Power Lv. 1 Duration:8 sec. P. Skill Critical Rate +3% P. Skill Critical Damage +3% Aquatic Power Lv. 2 Duration:8 sec. P. Skill Critical Rate +8% P. Skill Critical Damage +8% Aquatic Power Lv. 3 Duration:8 sec. P. Skill Critical Rate +15% P. Skill Critical Damage +15% P. Skill Power +1% |
2* | Master of Aggression | The Master of Aggression effect has been improved, and the use of Defensive Aggression has been changed to consume Spirit Ores. Skill icons have been changed. Aggression → Defensive Aggression The Aggression power is increased. When using Defensive Aggression, deals self-damage for 3 sec. Activates Power of Aggression. Received P. Skill Critical Rate -5% P. Def. +450 M. Def. +450 Speed +10 |
1* | Masterpiece Shield → Armor Care (Based on Lv. 2) |
Always keep your equipment well-maintained. P. Skill Critical Rate +3% P. Skill Critical Damage +8% Ignore Defense Resistance 8% All received Critical Damage -4% PvE damage +10% |
Shield Charge (Based on Lv. 9) |
The learning level of Shield Charge has been adjusted and its power has been increased. Attacks the enemy with the shield. Power 5500. Stuns the enemies affected by the skill for 3 sec. |
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'Shield Charge' changes also apply to the Phoenix Knight class. | ||
The following skills have been deleted. | ||
Holy aura | ||
Life Return | ||
Final Fortress | ||
Shield of Faith | ||
Vengeance | ||
Knight's Protection | ||
Majesty Lv. 2 ~ Lv. 3 | ||
Knight Weapon Mastery Lv. 5 ~ Lv. 12 | ||
Knight Armor Mastery Lv. 5 ~ Lv. 12 | ||
Weapon Mastery Lv. 5 | ||
The 'Chain Strike' skill was deleted and the following skills were granted accordingly: | ||
Class | Deleted skill | Given skill |
Eva's Templar | Chain Strike | Templar Rush |
Eva's Templar | Chain Strike (Shock) | Aquatic Spin Rush |
- The effect of the ‘Shield Mastery’ skill has been changed to only apply when wearing a shield. - The trigger condition for the ‘Slaughter’ skill has been removed. |
Shillien Templar
Level | Skill | Description |
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4* | Condemnation: Master | . Base effect Charges forward with the energy of lightning imbued with darkness, attacking the target and surrounding enemies 3 times with 12000 power. The target's CP -50%. Ignores Shield Defense. Ignores 20% of the target's defense. Critical. PvP: Attacks up to 15 targets. PvE: Attacks up to 15 targets. Debuff effect Duration: 3 sec. Received Healing -30% Debuff/ Anomaly Resistance -30% Anomaly effect Duration: 3 sec. Paralyzes the enemy. |
Added new skills that can be used in conjunction with Master skills. | Apocalypse | Summons an abyssal guardian at the target's location, attacking them with powerful lightning, paralyzing them and applying Apocalypse. Base effect Attacks the target and enemies around them with 10000 power. Ignores 20% of the target's defense. Critical. PvP: Attacks up to 12 targets. PvE: Attacks up to 12 targets. Apocalypse Duration: 3 sec. Skill range is fixed to 100 Attack range is fixed to 40 HP Recovery Potions' Effect -50% Anomaly effect Duration: 2 sec. Paralyzes the target. Cannot be used if Condemnation: Master is not applied. |
- The 'Apocalypse' skill is automatically acquired when you change to the 'Shillien Templar' class. | ||
★4 skills have been upgraded. | ||
4* | Condemnation | . Base effect Charges forward with the energy of lightning, attacking the target and surrounding enemies twice with 10500 power. The target's CP -50%. Ignores Shield Defense. Ignores 20% of the target's defense. Critical. PvP: Attacks up to 12 targets. PvE: Attacks up to 12 targets. Debuff effect Duration: 3 sec. Received Healing -30% Debuff/ Anomaly Resistance -30% Anomaly effect Duration: 3 sec. Paralyzes the enemy. - The cooldown of the 'Condemnation' skill has been changed to 1 minute. |
Added new skills. | ||
Level | Skill | Description |
3* | Lightning Break Wave | Instantly releases a powerful current to enhance oneself, disrupt the enemy's vision, and attack. Attacks nearby enemies with 7000 power. Ignores 15% of the target's defense. Critical. PvP: Attacks up to 10 targets. PvE: Attacks up to 10 targets. Self effect Lightning Reinforcement Enhances attack capabilities and when hit by a skill, reduces received damage and increases skill evasion based on the distance from the enemy. Duration: 15 sec. P. Skill Critical Rate +10% P. Skill Critical Damage +10% PvE damage +5% Speed +10 Melee Applicable range: less than 400 Received damage -5% Skill Evasion +10% Mid-range Applicable range: less than 700 Received damage -10% Skill Evasion +20% Long-range Received damage -25% Skill Evasion +40% Enemy effect Lightning Flash Duration: 10 sec. The negative effects of the skill have been reduced: - Paralysis Resistance -50% → -20% Basic attack range -50% Skill range -50% |
3* | Thunder Lord | Able to harness stronger lightning power. P. Atk. +3% P. Skill Critical Damage +5% PvE damage +10% Paralysis Atk. Rate +15% Mass Lightning Strike → Shillien Tempest - Number of attacks: 1 → 2 - Paralysis effect application count: 1 → 2 - Adds Paralysis Resistance reduction debuff. - Increases skill range. |
3* | Shillien Tempest (Based on Lv. 9) |
Thunder Lord effect applied Brings down powerful lightning with destructive power. Attacks the target and enemies around them twice with 7000 power. Paralyzes twice. Paralyzes for 3 sec. Ignores 15% of the target's defense. Critical. PvP: Attacks up to 10 targets. PvE: Attacks up to 10 targets. Applies the Shillien Tempest debuff. Stacks up to Lv. 3. The negative effects of the skill have been reduced: Shillien Tempest Lv. 1 Duration: 10 sec. Paralysis Resistance -30% → -10% Shillien Tempest Lv. 2 Duration: 10 sec. Paralysis Resistance -50% → -20% Shillien Tempest Lv. 3 Duration: 10 sec. Paralysis Resistance -70% → -30% |
2* | Rush of Darkness (Based on Lv. 8) |
Rush to the enemy with dark energy. Attacks the target and enemies around them with 5134 power. Paralyzes for 2 sec. Ignores 15% of the target's defense. Critical. PvP: Attacks up to 6 targets. PvE: Attacks up to 6 targets. - Casting range is decreased: 700 → 600. - Stun effect: a 10 sec. cooldown is added. |
Vital Magic Harmony - Attack (Based on Lv. 10) |
P. Def. +1000 M. Def. +1000 Max. HP +2000 Shield Defense +500 Recovers 500 HP on attack. Trigger cooldown: 15 sec. Recovers 120 MP when an enemy is killed. On all levels: - P. Def. bonus is decreased by half. - M. Def. bonus is decreased by half. |
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- When the 'Rush of Darkness' skill is acquired, the [Life Leech], [Life Drain], and [Templar Rush] skills will be deleted. - When the ‘Vital Magic Harmony - Attack’ skill is acquired, the [Majesty] skill will be deleted. |
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Level | Skill | Description |
Templar Rush (Based on Lv. 8) |
Rushes to the enemy and attacks them with 3134 power. Ignores 10% of the target's defense. Critical. |
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Combat Training (Based on Lv. 5) |
P. Atk. +400 Atk. Spd. +100 P. Skill Critical Rate +2% P. Skill Critical Damage +2% P. Skill Power +3% |
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Templar Weapon Mastery (Based on Lv. 13) |
When using a sword or a blunt weapon: P. Atk. +20% P. Atk. +1500 P. Skill Power +3% P. Skill Critical Rate +10% P. Skill Critical Damage +10% Shock Atk. Rate +15% |
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Templar Armor Mastery (Level 13) |
Heavy armor effect P. Def. +1000 M. Def. +750 Shield Defense +20% Received P. Skill Critical Damage -35% MP Recovery Rate +10% Bow Resistance +15% Firearms Resistance +15% |
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- When the 'Templar Weapon Mastery' skill is acquired, the skills [Weapon Mastery], [Knight Weapon Mastery], [Dignity], [Shock Mastery], and [Sword/Blunt Mastery] will be deleted. - When the 'Templar Armor Mastery' skill is acquired, the skills [Knight Armor Mastery], [Pride], [Armor Mastery], and [Heavy Armor Mastery] will be deleted. |
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The following skills have been upgraded/changed. | ||
Level | Skill | Description |
3* | Ultimate Defense: Fortitude | Ultimate Skill When used, recovers 6000 HP. For 3 sec., Skill Evasion +50% P. Def. +4500 M. Def. +4500 Buff Cancel Resistance +90% Max. HP +6000 Defense Ignore Removal 35% Ignore Defense Resistance 35% All received Critical Rate -5% Received AoE Skill Damage -5% |
2* | Shield Throwing → Dark Shield Throwing (Based on Lv. 7) |
Launches a shield imbued with the power of darkness to attack the target and enemies around them. Deals physical damage with 9021 power. PvP effect Duration:10 sec. P. Skill Critical Rate -5% P. Skill Critical Damage -5% PvE effect Duration:10 sec. P. Def. -25% Ignores Shield Defense. Ignores 20% of the target's defense. Critical. PvP: Attacks up to 6 targets. PvE: Attacks up to 6 targets. |
2* | Knight's Assault → Templar's Assault (Based on Lv. 13) |
Attacks the enemy by swinging your weapon in a wide motion. Deals physical damage with 9027 power. Ignores Shield Defense. Ignores 10% of the target's defense. Critical. When using Templar's Assault, applies Lightning Power: (Stacks up to Lv. 3) Lightning Power Lv. 1 Duration:8 sec. P. Skill Critical Rate +3% P. Skill Critical Damage +3% Lightning Power Lv. 2 Duration:8 sec. P. Skill Critical Rate +8% P. Skill Critical Damage +8% Lightning Power Lv. 3 Duration:8 sec. P. Skill Critical Rate +15% P. Skill Critical Damage +15% P. Skill Power +1% |
2* | Master of Aggression | The Master of Aggression effect has been improved, and the use of Overwhelming Aggression has been changed to consume Spirit Ores. Skill icons have been changed. Aggression → Overwhelming Aggression The Aggression power is increased. When using Overwhelming Aggression, deals self-damage for 3 sec. Activates Power of Aggression. Received P. Skill Critical Damage -10% Debuff/ Anomaly Resistance +5% Speed +6 |
1* | Masterpiece Shield → Armor Care (Based on Lv. 2) |
Always keep your equipment well-maintained. P. Skill Critical Rate +3% P. Skill Critical Damage +8% Ignore Defense Resistance 8% All received Critical Damage -4% PvE damage +10% |
Mass Lightning Strike (Based on Lv. 9) |
Skill level has been expanded to Lv. 9, and power has been increased. Attacks the target and enemies aorund them with 3320 power. Paralyzes for 3 sec. |
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4* | Condemnation | Cooldown: 30 sec. |
3* | Shillien's Curse | Enchant effect +1: Cooldown: 25 sec. Decrease Speed: -20%. +2: Cooldown: 20 sec. Decrease Speed: -30%. +3: Cooldown: 15 sec Decrease Speed: -40%. |
Critical Vulnerability Decrease | Old effects have been removed. New effects have been added. Critical Vulnerability Decrease Lv. 1 Received M. Skill Critical Rate -2% Received Skill Critical Damage-2% Critical Vulnerability Decrease Lv. 2 Received M. Skill Critical Rate -4% Received Skill Critical Damage-4% Critical Vulnerability Decrease Lv. 3 Received M. Skill Critical Rate -6% Received Skill Critical Damage-6% Critical Vulnerability Decrease Lv. 4 Received M. Skill Critical Rate -8% Received Skill Critical Damage-8% Critical Vulnerability Decrease Lv. 5 Received M. Skill Critical Rate -10% Received Skill Critical Damage-10% Critical Vulnerability Decrease Lv. 6 Received M. Skill Critical Rate -12% Received Skill Critical Damage-12% Critical Vulnerability Decrease Lv. 7 Received M. Skill Critical Rate -15% Received Skill Critical Damage-15% |
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ВлAdenaие Броней Рыцаря | A Max HP increase effect is added on the following levels: Lv. 10 (learned at Lv. 86) Max. HP +500 Lv. 11 (learned at Lv. 88) Max. HP +1000 Lv. 12 (learned at Lv. 90) Max. HP +1500 |
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Lightning Strike | New skill's levels: 10, 11, 12. | |
Mass Lightning Strike | Skill with fixed cooldown. Cooldown: 30 sec. New skill's levels: 6, 7, 8 |
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Hex | During auto-hunting, the skill won't be casted again on the target if the debuff is already applied. | |
Toughness | Adena requirement for learning Lv. 2 has been decreased: 10.000.000 Adena. Adena requirement for learning Lv. 3 has been decreased: 30.000.000 Adena. |
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3* | Shillien's Curse | +1: Cooldown reduction: -5 sec. Increases attack power. - PvP effect Enhances a debuff that decreases skill power. - PvE effect Enhances a debuff that affects received skill damage. +2: Cooldown reduction: -5 sec. Number of targets is increased. Increases the number of attacks. - PvP effect Enhances a debuff that decreases skill power. - PvE effect Enhances a debuff that affects received skill damage. +3: Humans: Unable to use rush skills. Elves: Target's Skill MP Consumption +200% Dark Elves: Weapon skill activation chance -99% Orcs: Skill Power -5% Dwarves: Max HP -20% Kamaels: P./ M. Skill Cooldown +200% Sylphs: Atk. Spd./Casting Spd. -300 High Elves: Debuff/ Anomaly duration +100%, Received Healing -70% Duration:10 sec. Increases the number of targets. Increases attack power. - PvP effect Enhances a debuff that decreases skill power. Adds race-specific debuffs. - PvE effect Enhances a debuff that affects received skill damage. |
2* | Knight's Power → Templar's Power | At Lv. 2: - Reduced bonus on P. Def.: +1500 → +500 +1: Increases P. Atk. Increases P. Skill Critical Rate. Increases P. Skill Critical Damage. Increases P. Def. Increases M. Def. +2: Increases P. Atk. Increases P. Skill Critical Rate. Increases P. Skill Critical Damage. Increases P. Def. Increases M. Def. +3: Increases P. Atk. Increases P. Skill Critical Rate. Increases P. Skill Critical Damage. Increases P. Def. Increases M. Def. |
1* | Shillien's Help | At Lv. 2: - Paralysis effect is removed. - Paralysis Atk. Rate bonus is decreased: +20% → +10% +1: Increases P. Atk. Increases PvE damage. Increases P. Skill Critical Damage. +2: Increases P. Atk. Increases PvE damage. Increases P. Skill Critical Damage. +3: Increases P. Atk. Increases PvE damage. Increases P. Skill Critical Damage. Increases trigger chance of additional attack (50% → 70%). |
- When the 'Shillien's Help' skill is acquired, [Confusion] and [Lightning Strike] skills will be deleted. | ||
The following skills have been deleted. | ||
Final Fortress | ||
Shield of Faith | ||
Vengeance | ||
Knight's Protection | ||
Majesty Lv. 2 ~ Lv. 3 | ||
Knight Weapon Mastery Lv. 5 ~ Lv. 12 | ||
Knight Armor Mastery Lv. 5 ~ Lv. 12 | ||
Weapon Mastery Lv. 5 | ||
Life Steal | ||
The 'Chain Strike' skill was deleted and the following skills were granted accordingly: | ||
Class | Deleted skill | Given skill |
Shillien Templar | Chain Strike | Templar Rush |
Shillien Templar | Chain Strike: Shock | Darkness Rush |
- The effect of the ‘Shield Mastery’ skill has been changed to only apply when wearing a shield. - The trigger condition for the ‘Slaughter’ skill has been removed. |