04.09.2025

Basic Features

Server Information

Launch Date: September 26, 2025
OBT Start: September 22, 2025
Server Time: GMT+3
Game Version: Rose Vain
Rates: XP/SP x1, Adena x1, Drop x1
Game Clients: 1 account per player

KUMO X1 Welcome Gift

At server start, all players will find a welcome gift in the store.
After creating a new character, you can receive our gift for free! (limit 1 per account)

Referral/VIP Systems

We have deliberately abandoned the referral program and VIP system.
This decision is driven by the desire to maintain equal conditions for all players, so that advantages do not depend on the number of friends invited or money spent.
This ensures fairness and balance in the game environment.

Item Enchantment and Synthesis Level Limitations

We will gradually increase the item enchantment and synthesis levels as the server progresses. Stay tuned for news.

Clan Skills and Shop

We have added new clan skills for the clan leader upon reaching certain clan levels. The clan shop has been improved.
The contents of the clan shop can be found in-game in the clan interface.

Clan / Alliance / Command Channel Changes

  • Maximum number of members in a clan — 125.
  • Maximum number of clans in an alliance — 1.
  • Maximum number of participants in a command channel — 125.

Mission System

  • Quests, as before, are combined into a single weekly complex, providing a choice of which missions you want to complete.
  • In total, 15 missions can be completed per week, which starts every Monday at 06:30 (server time).
  • Once a quest is completed, it can be turned in by clicking the Receive Reward button.
  • You can automatically complete missions using Mission Completion Coupons, which can be purchased in the L2 Store.

Bonuses for Group Players

Playing in a group grants an additional XP/SP bonus:

Group Size XP/SP Bonus
3 players +20%
4 players +30%
5 players +50%

Group composition rules are left to the players' discretion.

Solo Player Support

Solo player support animation

We haven't forgotten about solo players either. Starting from level 80, characters who choose the path of solo leveling will be able to receive a small enhancement, allowing them to develop their hero more effectively.
A special NPC has been added to the game to receive the enhancement.

Coordinate Transfer Changes

  • Direct location sharing in chat consumes: 75 L Coins => 150 L Coins.
  • Teleporting to a point consumes: 20 L Coins => 50 L Coins.
  • Now, up to => 20 players can teleport to one shared point.

Collection Changes

All collection effects now apply only to the character.

Guaranteed Item Enchantment

Guaranteed item enchant animation

The familiar guaranteed item enchantment system with convenient visual display is preserved. For those unfamiliar with how this system works, a full description can be found in this article.

Attribute System Changes

The elemental system has been reworked for PvP balance.
Damage is now calculated as the average value of all attributes.

Example:
You have only one attribute leveled: 10/100/10/10. Where 100 is the maxed element.
PvP damage calculation based on attribute level will be done using the following formula: (10+100+10+10)/4 = 32.5

Skill Modification System Changes

Books are no longer needed to learn 1-3 star skills.
Now Magic Tablets are used.
Skill modification is only possible with Recharge Stones.

Appearance System

appearance system

A special interface for managing character costumes will be implemented on the server.
This system is purely cosmetic and does not provide any in-game advantages or bonuses.

Auto Hidden Power Upgrade

An automatic mode for increasing Hidden Power has been added. Select the number of upgrades (up to 20) and click 'Start Upgrade Process' to begin.

View Daily Limits

To track L Coins, use the 'View Drops' button in the 'Limited' tab when selecting a white monster. The right number shows L Coins already obtained, the left one shows the remaining daily limit.
Similarly, you can track Mystic Arcana Keys - it shows how many have been obtained and how many more can be obtained.
The same interface provides complete information for any items with limits.

Party Marker

To simplify gameplay, a highlight effect is available.
Enabled via 'Party Settings → Party Marker'.

World Trade

Our server features an in-game exchange, allowing players to make deals directly in the game. This eliminates the risk of shady websites and the black market, making the process honest and convenient.

Full description of the World Trade functionality and rules can be found at the links:

L-Coin Farming

While hunting monsters, a player receives a certain amount of L-coins per day. At server start, you can earn up to 20,000 L-Coins per day. The limit of coins obtainable from monsters will increase as characters and equipment develop.

To check how many L Coins have been earned today:

  • Target any monster.
  • Click View Drop List.
  • Go to the Limited tab.

Clan Division System

Interface changes support animation

The well-proven Boss Registration System will be active on the server. Our goal is to create a competitive environment where every clan can choose an opponent based on their own strength and ambitions.
Weekly, clan leaders will face a choice: which bosses and clans to fight. All clans will be distributed into 3 divisions according to their strength.

Additional Command Channel Interface Change

Interface changes support animation

For the convenience of clan leaders and raid leaders, we have added a key skill cooldown interface. Often, the outcome of PvP depends on which global skills are available to players. Now tracking their cooldown has become easier.

Phased Content Release

For the most balanced and comfortable development of all players, content on the Kumo server will be released gradually. At server start, Single Bosses, Command Channel Bosses, and Epic Bosses will not be available.
As characters develop, we will sequentially introduce new content, including Special Hunting Zones.
This will allow every player to smoothly integrate into the game and fully prepare to conquer the peaks!

Class Balance and Item Changes

We have completely revised the PVP aspect of the game and want players to be able to truly choose their own play style.
Now the choice of class directly affects the results of both mass battles and 1v1 confrontations.
Detailed information on the changes will be provided in a separate article.

PK System

Killing other players in PK mode accumulates Karma, which gradually decreases until exiting the PK state.

Olympiad

The Olympiad system has been updated. Now you don't have to worry about who will be on your team - the outcome of the battle depends entirely only on your skills.
We removed the 3v3 format, replacing it with 1v1 duels. And to minimize the influence of randomness, battles will be held in a Bo3 format.
To participate in the Olympics, a player must obtain Noblesse status.

Offline Farming

The offline farming function will be available to players with a Premium Ticket.

Limit & Dungeon Reset Times

To make it easier for you to navigate the game content reset times, here are the main points:

  • Weekly instances reset every Wednesday at 06:30 (server time).
  • Weekly missions reset on Mondays at 06:30 (server time).
  • L Store: the monthly purchase limit is restored on the first day of the month at 06:30 (server time).
  • Special Creation: the monthly purchase limit is also reset on the first day of the month at 06:30 (server time).

Auto Hunt Interface

For those who haven't played on our servers before, we have provided a detailed description of the Auto Hunt Interface.

Open wiki article

Alter Ego

The ALTER EGO system is opening on the server, which will allow your character to get a second life and completely new opportunities. We have revised the well-proven Dual Class system, changing it for the better.

Access to the system opens at level 80 of the main class, after completing a special quest;
After successfully completing the quest, you gain the ability to create an ALTER EGO class, which will immediately be level 40;
After completing the ALTER EGO quest and reaching level 80 on the Alter Ego class, the quest for Noblesse becomes available;
From this point on, all experience from the main character is duplicated to the Alter Ego class, making leveling significantly faster;
Note: leveling quest chains cannot be completed on the ALTER EGO class;

Achievement Rewards
  • Certificate with useful bonuses for each character;
  • A reward chest for completing the quest;
  • Access to the Mirror Room (an exclusive location only for ALTER EGO classes levels 40-80);

Sayha's Grace Effect Rework

Since Sayha had effectively become a useless mechanic, and the official changes adding a small amount of HP seemed too weak, we changed its maintenance effect.
Now it is a truly useful skill, allowing you not to worry about mana consumption.

Reworked Doll System

We have updated the doll system previously used on the Fuji server. We are confident that the innovations will appeal to players.
Doll synthesis will be carried out in stages, and we will carefully monitor its balance. The rarest dolls will become available to everyone, regardless of luck.
All you need is a plan and persistence!

Improved Mass Enchantment System

Mass enchant animation

We have improved the Mass Enchantment System, allowing you to enchant items using Enchantment Kits/Packs.

The Improved Mass Enchantment System can only be used for items enchanted using the Scroll: Enchant Accessory (Sealed).

By opening the Mass Enchantment window and clicking on the Scroll: Enchant Accessory (Sealed) located in the right scroll list, an additional slot will appear to the left of the scroll, where you can place any Enchantment Kit/Pack containing it and an item that can be enchanted with this scroll.

After selecting an Enchantment Kit/Pack for enchanting and setting the target enchant value, click Enchant to start the Mass Enchantment process. The system will automatically open Enchantment Kits/Packs until all available slots are filled (their number increased to 56), and enchant the available items. The process will repeat until the target enchant value is reached or, otherwise, all selected Enchantment Kits/Packs are used up.